I've got a similar problem. I wanted to add a "Trident Dagger," but with its own unique picture. So I added a pic to an empty slot in items8.tga and referred to that picture in the item entry it inititems.c, but `in-game` only got the pictures for the dagger. So ok, so I disabled the weapons mod. Then I went `in-game` and couldn't find my dagger for purchase anywhere (and didn't think to simply "giveitem2character"). So I tried editing its entry in the weaponsmod table, since I realized that still referred to the original dagger item picture. But I can't really read that table... anyway, in the end, I would up with the same problem I had last month: Completely black screen on `start-up`, though saved games still load. Got this even after removing all my changes.
So fine, I'll reinstall it all for the 4th or 5th time. I'll just take it for granted that these things will happen and they simply have no explanation.
But for future reference, here are the questions I need answered:
1) Is it possible to add a new weapon, with a new item image reference, whose weaponsmod changes can be shown? That is, all the other weapons are on image6.tga, I think, and for the weapons mod an image in image6_1 or image6+1 or something is referenced to show quality. So if I use a different image file, will it still work?
1b) Just how do I read the weapons condition table, anyway?
// BLADES: ItemIndex picIndex Price Piercing
// | bladeID modelID | rare | minDamage | Blocking
// | | | picTexture | | MinLevel | | ma

amage | |
//----------------|---|----------|---------|---|--|------|-----|---|-----|------|---|-----------------
n = InitBlade(n, "blade5", "blade5", 6, 9, 0.90, 0, 250, 4.0, 10.0, 25, 0); // Dagger
I see it's all labelled, but because of wrecked spacing any everything, I can't match up each number with its definition. If I knew that, maybe I could figure out the answer to my first question.
2) How to edit weapon model textures? When I open them in Paint Shop Pro (the only graphics editor I can afford, as it's free), it's just a clear image no matter what I do about layers. But a small thumbnail preview of the picture before I open it shows the whole thing.
3) With the current armor mod, could I add an item that would behave as armor without it being tied to one of the outfits? I see that table refers to all the soldiers wearing armor, so I have to wonder if an armor item can be made independant of that.
*sigh* Right, I'll start that reload now. Thanks for your help everyone.