Darkphoenix
Landlubber
Hey everyone,
I just signed up for this board and I've been playing the stock Pirates of the Caribbean for about a year now. I never even realized that there was a community build for the game until last week. I gotta say I am most impressed with the amount of work and detailing that went into the mod, it is totally amazing. I have a few questions however......
1. I just went ahead and installed Build 13...should I have installed previous versions first or will just installing 13 work fine as is?
2. Officers that you can hire at the start of the game seem waaaaay too good......I am happy that the officers are this good for later in the game assuming one of yours dies....that was something that always bugged me about the original game was that if one of your officers bought the farm after a few ranks and then you tried hiring a new one they really were....hmm..how should I put it.....less than optimal LOL.....anyways, I was wondering if there was a way to tone down the officers for the beginning of the game and make it where only officers from around your rank would be willing to join up with you?
3. Is there a way to tone down the items that you find early in the game? I, have noticed that the frequency at which some of the best swords and guns in the game can be found seems to be...waaay to often....for example...my guy hung around Oxbay until he was like rank 5 and he found 2 Solingen Rapiers and 2 Bosun's Choice's in this time......also....certain items should probably remain unique, like the Saber of Nicholas Sharp.....is there any way to change these settings? So, that powerful items are far more rare, and items that should be unique stay that way?
Anyways, I am having a blast with this new version of the game and like the fact that more items and more ships were added to the game. And the fact that you can now get a look at officers before you hire them is something I have dreamed about...I used to hate the fact that in the stock game you would hire an officer only to find out after you hired them and paid them that they were a total dud. Random meandering townspeople in town and in the taverns is a nice touch too, it really adds to the realism aspect of the game. Other little additions that are nice are being a bodyguard for a townsperson, random robbing people, and them robbing you (this seems to happen too often) and the fact that the towns are no longer completely safe anymore either. It is also nice that when you bite the bullet, you no longer necissarily buy the farm, and there is a chance you will be saved. One thing I found was that, you do NOT want to hang around if a riot breaks out on the town streets. You will be overrun with troops and you will die LOL. Finally, I would just like to send out a thank you to the people that have contributed to this game and this mod and totally appreciate any responses my post gets <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
I just signed up for this board and I've been playing the stock Pirates of the Caribbean for about a year now. I never even realized that there was a community build for the game until last week. I gotta say I am most impressed with the amount of work and detailing that went into the mod, it is totally amazing. I have a few questions however......
1. I just went ahead and installed Build 13...should I have installed previous versions first or will just installing 13 work fine as is?
2. Officers that you can hire at the start of the game seem waaaaay too good......I am happy that the officers are this good for later in the game assuming one of yours dies....that was something that always bugged me about the original game was that if one of your officers bought the farm after a few ranks and then you tried hiring a new one they really were....hmm..how should I put it.....less than optimal LOL.....anyways, I was wondering if there was a way to tone down the officers for the beginning of the game and make it where only officers from around your rank would be willing to join up with you?
3. Is there a way to tone down the items that you find early in the game? I, have noticed that the frequency at which some of the best swords and guns in the game can be found seems to be...waaay to often....for example...my guy hung around Oxbay until he was like rank 5 and he found 2 Solingen Rapiers and 2 Bosun's Choice's in this time......also....certain items should probably remain unique, like the Saber of Nicholas Sharp.....is there any way to change these settings? So, that powerful items are far more rare, and items that should be unique stay that way?
Anyways, I am having a blast with this new version of the game and like the fact that more items and more ships were added to the game. And the fact that you can now get a look at officers before you hire them is something I have dreamed about...I used to hate the fact that in the stock game you would hire an officer only to find out after you hired them and paid them that they were a total dud. Random meandering townspeople in town and in the taverns is a nice touch too, it really adds to the realism aspect of the game. Other little additions that are nice are being a bodyguard for a townsperson, random robbing people, and them robbing you (this seems to happen too often) and the fact that the towns are no longer completely safe anymore either. It is also nice that when you bite the bullet, you no longer necissarily buy the farm, and there is a chance you will be saved. One thing I found was that, you do NOT want to hang around if a riot breaks out on the town streets. You will be overrun with troops and you will die LOL. Finally, I would just like to send out a thank you to the people that have contributed to this game and this mod and totally appreciate any responses my post gets <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
