<!--quoteo(post=224681:date=Dec 6 2007, 07:37 PM:name=Apofis)--><div class='quotetop'>QUOTE(Apofis @ Dec 6 2007, 07:37 PM) [snapback]224681[/snapback]</div><div class='quotemain'><!--quotec-->I don't particularly care about the other side.

As long as the people I'm charging at can get my message then I don't care about the back.<!--QuoteEnd--></div><!--QuoteEEnd-->In that case just mirroring the image should do the trick. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
<!--quoteo(post=224713:date=Dec 6 2007, 11:20 PM:name=Apofis)--><div class='quotetop'>QUOTE(Apofis @ Dec 6 2007, 11:20 PM) [snapback]224713[/snapback]</div><div class='quotemain'><!--quotec-->And don't tell me who made that place. Because if I find out who decided to give it about 8 different levels, multiple passage ways and god knows how many entrances and exits I will kill them.

<!--QuoteEnd--></div><!--QuoteEEnd-->There's two "dungeons". There is the "normal" dungeon below Oxbay where you sometimes have pirates and sometimes skeletons. If you're doing a treasure quest, this is where the treasure is hidden. Then there is the labyrinth below the Greenford Maltese Knight Abbey that is haunted by ghost monks. Here are some digging spots where you can find treasure or evil stuff. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

" border="0" alt="whistling.gif" />
If you don't want to know who made it, I won't tell you. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

" border="0" alt="icon_mrgreen1.gif" />
BTW: In my most recent game version, these digging spots don't work right anymore. Not sure since when that is. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=224722:date=Dec 7 2007, 12:45 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 7 2007, 12:45 AM) [snapback]224722[/snapback]</div><div class='quotemain'><!--quotec-->But then again, I'm not sure if that allows you to see the clothes at the tailors, or adds all the clothes to your inventory.<!--QuoteEnd--></div><!--QuoteEEnd-->Both is true. In debug mode, you have all outfits available straight away, but you can also view them all at the tailor's shops. Choose the <i>"Don't show me the average stock, I know you can offer more! And do it quick!"</i> option.
<!--quoteo(post=224792:date=Dec 7 2007, 07:22 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 7 2007, 07:22 PM) [snapback]224792[/snapback]</div><div class='quotemain'><!--quotec-->Then it is a Build 12 and 13 thing only?
I don't know where or even if debug code is used in Build 14.
Others will have to answer this.<!--QuoteEnd--></div><!--QuoteEEnd-->Should work in Build 14 just as well as in Build 13. I used the debug mode pretty recently in the Build 14 Alpha. The code you posted looks like it should do exactly what you say. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" />
<!--quoteo(post=224770:date=Dec 7 2007, 04:35 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Dec 7 2007, 04:35 PM) [snapback]224770[/snapback]</div><div class='quotemain'><!--quotec-->Didn't work. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="

" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->What happens if you DO open the "Choose outfit" menu after enabeling the debug mode? Do you get all skins there? If so, the debug mode IS enabled. If not, something REALLY weird is going on. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />