OK, I'm definitely going to have to change that, once I know what I'm doing. Archie Kennedy can't be the one to tell you to go to Naval HQ. He's excused from all further duty due to being dead.
(He dies shortly after confessing to shoving Captain Sawyer down the hold, thereby shifting any possible blame from Hornblower, even though in fact Sawyer fell into the hold without help from any junior officer.)
What's the difference between "ChangeCharacterAddress" and "ChangeCharacterAddressGroup"? In "quests_reaction.c" as it stands now, I've seen numerous "ChangeCharacterAddressGroup" lines which seem to put someone somewhere definite, and numerous "ChangeCharacterAddress" lines which put them nowhere, presumably allowing them to disappear. What do the various things in the brackets do?
What's the difference between "LAi_ActorDialog" and "LAi_ActorDialogNow", and what do the numbers do?
And what do the things in brackets after "LAi_ActorGoLocator" do? "Mother_tells2" appears to be a case reference. pchar is you, if you want to refer to someone else then I'm guessing it's characterFromID("[insert name here]"). (Some lines use pchar, some use Pchar - is this significant?)

What's the difference between "ChangeCharacterAddress" and "ChangeCharacterAddressGroup"? In "quests_reaction.c" as it stands now, I've seen numerous "ChangeCharacterAddressGroup" lines which seem to put someone somewhere definite, and numerous "ChangeCharacterAddress" lines which put them nowhere, presumably allowing them to disappear. What do the various things in the brackets do?
What's the difference between "LAi_ActorDialog" and "LAi_ActorDialogNow", and what do the numbers do?
And what do the things in brackets after "LAi_ActorGoLocator" do? "Mother_tells2" appears to be a case reference. pchar is you, if you want to refer to someone else then I'm guessing it's characterFromID("[insert name here]"). (Some lines use pchar, some use Pchar - is this significant?)