<!--quoteo(post=186550:date=Mar 28 2007, 09:34 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Mar 28 2007, 09:34 PM) [snapback]186550[/snapback]</div><div class='quotemain'><!--quotec-->
I've noticed this crash too, but that are expired with these settings in the buildSetting.h:
DECK_VIEW_ON_SEAENTER 0
<!--QuoteEnd--></div><!--QuoteEEnd-->
giuliootto, let me hug you <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" />
This seems to be a major sensational breakthrough discovery !
I can confirm that loading the sea with deckview at least contributes to CTDs. I just tested an especially unstable savegame I had:
With DECK_VIEW_ON_SEAENTER 1 it crashed about every fourth time, with DECK_VIEW_ON_SEAENTER 0 never in 20 cases.
And Directsail ALWAYS reloads the sea with deckview <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" />
So everybody with CTDs, please open the file program\CCCdirectsail.c, find this line
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->SeaCameras.Camera = "SeaDeckCamera"; // so that you look FORWARD, spyglass ready<!--c2--></div><!--ec2-->
and outcomment it with two "//" in front
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> // SeaCameras.Camera = "SeaDeckCamera"; // so that you look FORWARD, spyglass ready<!--c2--></div><!--ec2-->
My deepest apologies if that line caused you frustrating CTDs <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid="

ops" border="0" alt="blush.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" />