Actually, there's just one British royal navy quest; the Master and Commander quest is present, but there is no quest <i>at all</i>.
And nobody working on it either. I just added it for testing purposes. Anyway, no replacements are required, since each storyline can be added without replacing anything.
Indeed multiple quests for a sinle period is very much possible. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />
Forging a nation and navy sounds interesting for sure, but if something like that were to be added, I'd like it to be added for ALL nations.
Of course we have two options for this whole thing:
1 - Make the birth of the USA a storyline you can play: certainly would be a good idea and would only require the quest to be written
2 - Make the birth of the USA something that is a part of a to-be-made "balance of powers" mod
Of course I'd prefer option #2, but I'll admit that one is a LOT less realistic. But it COULD offer infinitely more gameplay value.
Anyway, if we just go for option #1, I'd suggest there being one period where the USA are present without an island (Colonial Powers/Revolutions)
and the quest would involve building up the strength of the USA and eventually settling on Eleuthera, etc.
"Building up the strength" would have to be simulated through dialogs though, because the various nations,
even if they DO have an advantage over the other ingame through number of towns or ships used,
it really doesn't matter because nothing happens with the balance of power at all.
It'll just appear historically correct without having any gameplay value outside of the USA quest. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" />
With the Period mod being added into the game, I wonder if we could/should be thinking of such a "balance of power" modification.
We do have a mod that changed the relations between the various nations at random. What if we could add some historical realism into this instead?
Rather than the nation relation changes being random, they'd be scripted based on actual historical events.
Continuing my daydreaming, it would be better still if the nation relation changes would be based on the "nations' strength" and the player would be able to influence that.
Either by sinking/capturing ships and towns of one nation to decrease their power or by trying to forge an alliance (through dialog/quests).
But of course that may all be going a bit too far since we've got nobody to work on all that, really.
It might be a nice idea for some point in the future, but for now just the "Birth of the USA" storyline would be a better option, I presume.
But it seems it's time again for my usual question: who is going to make the USA national main quest?
We've got Bartolomeu working on the Assassin quest, Short Jack Gold working on Hornblower and Captain Maggee working on Jack Sparrow.
Then we already have the unfinished Devlin quests as well that nobody is working on anymore.
If you do have the time, we'd certainly be willing to support you in making this quest.
With so "many" questwriters at the moment, you'll be certain to get all the help you need if you get stuck. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" />