heres a little mod i figured out to allow items that add to skills to bring them passed the max of 10 *not sure if anyone else has posted this, if they have all apologies*
i figured it out when i was trying to use this mod that allowed skills to go passed 10 in the stock PoTc game
it didnt work with the build i had... and eh, i must have been haviong a good day with flashes of brilliant intuition *i think that burnt up all my brain cells for the next 10 years* ok im rambling ill stop now
in the PoTc folder open PROGRAM folder then Characters folder
then open up the characterUtilites.c file
you have to change 4 things, incase of misshap id make a copy first
find the lines
mod = sti(_refCharacter.(tempattr));
if(skillN + mod > 10) skillN = 10;
else skillN += mod;
and change it to this
mod = sti(_refCharacter.(tempattr));
if(skillN + mod > 10) skillN = skilln + mod;
else skillN += mod;
next find the lines
_refCharacter.(tempattr) = lowest + mod - skillN;
if(lowest + mod > 10) skillN = 10;
else skillN = lowest + mod;
and change it to
_refCharacter.(tempattr) = lowest + mod - skillN;
if(lowest + mod > 10) skillN = skilln + mod;
else skillN = lowest + mod;
the next one to change is just below it
if(skillN + mod > 10) skillN = 10;
else skillN += mod;
_refCharacter.(tempattr) = mod;
change that to this
if(skillN + mod > 10) skillN = skilln + mod;
else skillN += mod;
_refCharacter.(tempattr) = mod;
then last but not least
if( skillN<=10 ) return skillN;
trace("Character ID = "+_refCharacter.id + "have skill "+skillName + " = "+skillN);
return 10;
change it to this
if( skillN<=10 ) return skillN;
trace("Character ID = "+_refCharacter.id + "have skill "+skillName + " = "+skillN);
return skilln + mod/2;
hope i didnt mess up anywhere
i put this into my game because i didnt see why items didnt raise your max skill passed 10, i mean why stop working now? *well ok there is the commerce thing
*
it also gives a little edge to the protoganist of the story <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" /> *and his henchmen*
ok thats my tuppence worth
hope this is helpful to someone
i figured it out when i was trying to use this mod that allowed skills to go passed 10 in the stock PoTc game
it didnt work with the build i had... and eh, i must have been haviong a good day with flashes of brilliant intuition *i think that burnt up all my brain cells for the next 10 years* ok im rambling ill stop now
in the PoTc folder open PROGRAM folder then Characters folder
then open up the characterUtilites.c file
you have to change 4 things, incase of misshap id make a copy first
find the lines
mod = sti(_refCharacter.(tempattr));
if(skillN + mod > 10) skillN = 10;
else skillN += mod;
and change it to this
mod = sti(_refCharacter.(tempattr));
if(skillN + mod > 10) skillN = skilln + mod;
else skillN += mod;
next find the lines
_refCharacter.(tempattr) = lowest + mod - skillN;
if(lowest + mod > 10) skillN = 10;
else skillN = lowest + mod;
and change it to
_refCharacter.(tempattr) = lowest + mod - skillN;
if(lowest + mod > 10) skillN = skilln + mod;
else skillN = lowest + mod;
the next one to change is just below it
if(skillN + mod > 10) skillN = 10;
else skillN += mod;
_refCharacter.(tempattr) = mod;
change that to this
if(skillN + mod > 10) skillN = skilln + mod;
else skillN += mod;
_refCharacter.(tempattr) = mod;
then last but not least
if( skillN<=10 ) return skillN;
trace("Character ID = "+_refCharacter.id + "have skill "+skillName + " = "+skillN);
return 10;
change it to this
if( skillN<=10 ) return skillN;
trace("Character ID = "+_refCharacter.id + "have skill "+skillName + " = "+skillN);
return skilln + mod/2;
hope i didnt mess up anywhere
i put this into my game because i didnt see why items didnt raise your max skill passed 10, i mean why stop working now? *well ok there is the commerce thing

it also gives a little edge to the protoganist of the story <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

ok thats my tuppence worth
hope this is helpful to someone