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JMV spanish & french uniforms

Jack Rackham

ex train dispatcher
Quest Writer
Storm Modder
Hello JMV, two problems in these mods:

1. The file h_spa_cpt_18 in RES/animation/Heads shouldn´t be there in the french pack. The correct french file is missing. Game will not start!

2. The new face nr 151 - 158 are no good because 151 & 152 already used in FBQ.

Please fix this, I want to have it all! Rackham
 
Jack, I'm going to move this to PotC modding - JMV might not check in here... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Thanks for moving it Cat. You are right, I only check the modding page.

Sorry Jack. Rename the h_spa_cpt_18 to h_fra_cpt_18 at that will work fine then.

Skull had been working on a fix for the face id issue. You can do it yourself though, its not that difficult. I'll explain how to do it.

Open up quests_reaction.c in the program/quest directory. Find this:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//JMV575 -->

 case "18SO":  tempmodelnum = 151; break;

 case "spa_cpt_18":    tempmodelnum = 152; break;

 case "spa_lut_18":  tempmodelnum = 153; break;

 case "spa_adm_18":    tempmodelnum = 154; break;

 case "fra_18_O":  tempmodelnum = 155; break;

 case "fra_adm_18":    tempmodelnum = 156; break;

 case "fra_cpt_18":  tempmodelnum = 157; break;

 case "fra_lut_18":  tempmodelnum = 158; break;

 case "brtoffic18":  tempmodelnum = 159; break;

 // JMV575 <--<!--c2--></div><!--ec2-->

See how 18SO points two face id 151? 18SO is the spanish officer and spa_cpt is the Spanish Captain. You can make them whatever face id you want, up to 200 I think. So rename them so they don't conflict anymore (160 and 161 perhaps). Now save the quests_reaction.c. Now, copy the file and paste it so you have two copies in the folder, one as a backup. You'll need the backup later.

Then go to your resource/textures/interfaces/portraits folder. There should be a folder for each size of portraits, 64x64, 128x128 and 256x256. Find face_151 and face_152 and rename them to face_160 and face 161 respecively (Of course, if you didn't use 160 and 161 use something else). Do this for all of the sizes (64,128,and 256). Now, the modesl are pointing to the right face id's.

Now, reinstall the fred bob quest. Open up the quests_reaction.c and the copy you made before. The backup will still show the military skins and their id's but the real quests_reaction.c will not, since it was just installed with the FredBob quest. In the quests_reaction.c find where all the face id's are listed. Paste in the military fiace id's (like shown above) from the backup quests_reaction.c that you made. 151 and 152 should now be fred bob ID's and everything after that should be military skins.

I hope this makes sense. If you are confused or need more help please drop a line. I'll check back later.

Best,

JMV
 
They should both be available fer download Capo,I've got both of em mate from de FTP site <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
JMV uniforms

Thanks for your quick answers Catalina & JMV.

Now everything works fine in my game. Malcolm got himself a new dress and is no longer talkative in Oxbay town but what the heck.

Question: In your example JMV, there is a brittish officer (159). Is he new and in that case where can I get him? JR
 
Haha, so he is. He is in a project I'm currently working on. Some issues in "real life" have forced me to delay the release of the British Units. If you go back in the forums a bit (maybe a week) you should find a post about New British Military Skins. Information is there.

-- Concerning the silent Malcolm, that happened to me too, but it started with the latest build, not with the new skins.
 
Yup it did. Unfortunatly the dammage is done. All the Coding for changing portugal into Napoli was lost...
*sob*
This is a major setback. i may just cancel the project and release the skins.
 
Oh NOOOO! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> I *hope* you're wrong, Capo, after all that work! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />
 
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