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la grenade problems

morgan terror

Magnificent bastard
Storm Modder
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i'm beginning to suspect there's something wrong with the island. both nigel's quest (i recall him leaving you the first time on that island) and the assassin sidequest refuse to trigger. nigel never leaves, and the merchant that approaches you to start the assassin quest doesn't show up either. did something go wrong with the renaming of the island?
 
You have to be at least Level 5 to get the Assassin Side quest. :yes


Nigel 1st leaves you at Port Royale Jamaica :yes

see part of walkthrough below

Nigel asks to join your crew asks for 3,000 – say Yes/No
If no he will wait in settlement for you – when you ask him again he will only ask for 300.
Hire Nigel

Sail to Port Royale, Jamaica – talk to self on jetty – Quest Book update. (this has to be after Speightstown has been recaptured by English in the Main Story line )

Go to tavern – Nigel upstairs talking to smuggler. – Talk to Nigel – Agree to deal

Sail to San Juan, Puerto Rico. – Go and Talk to Storekeeper – say you have information – a delivery of Chocolate – Get Paid.

Sail to Grenada – Talk to self on jetty – Quest Book update.
Go to tavern – talk to Nigel – want you to sink Mean Harry ( Shuggy Garry) within a month.
Sail for a fight with pirate Frigate ( the large pirate ship off south coast of Grenada )
Sink or capture the ship – go and collect reward from Governor – Pay Taxes

Nigel has to be the captain of a ship for the next part of the quest to work (ship must be better than Class 7)

SAVE HERE

Sail to Bonaire – on Land Ho a pirate ship is waiting for you - Quest book update
(if Nigel is not a captain of a ship the pirate ship will not be there)

Fight the Pirate ship – sink or capture.

The 2 quests might be interfering with each other :shrug
 
i'm certain i visited la grenade at lvl 17 or such, so that's a problem. nigel's salvagable though, since i haven't liberated oxbay yet. since nigel hasn't left me in port royal so far, i don't think it's interfering. maybe i've just miraculously dodged the area where you ecounter that quest guy.
 
The renaming should be completely unrelated to any quest coding. :shrug
 
i'll continue sailing about and see what comes of it. in the meantime, however, nigel's quest has come impossible, since i hit a snag with oxbay's liberation. this one's my fault though. i forgot about ewan glover when leaving port royal, and fast travelled straight to my ship, sailing away afterwards. i remembered him later and went to fetch him. surprisingly, he was still in his spot, and the dialogue worked as planned. two anomalies were that he didn't walk up to me to talk, and didn't walk to his ship afterwards, so i'm afraid i got a case of sequence breaking here. and way to set the relevant flags as triggered up to the point that you arrive in bridgetown? i'm in that town at the very moment.

this being said, fast travelling to your ship at that point should be temporarily disabled in the future to avoid this problem.
 
Exactly what point in the story do you need to have triggered? I probably can give you some console jump-start code. :yes
 
the moment that the player arrives on the bridgetown docks and should be approached by ewan (which, due to my bug, doesn't happen), talking with you about the agent. the latest quest book entry depicts the player having had a conversation with ewan in the port royal port.
 
I think you need to execute this through console, then land in Bridgetown port again:
Code:
			Pchar.quest.Story_Blaze_reaches_Greenford.win_condition.l1 = "location";
Pchar.quest.Story_Blaze_reaches_Greenford.win_condition.l1.location = "Greenford_port";
Pchar.quest.Story_Blaze_reaches_Greenford.win_condition = "Story_Blaze_reaches_Greenford";
 
i'll give it a go. no idea where to put the code though, or when. do i leave bridgetown, insert the code, and then put back into port? can i just leave to another island, shut down the game, and then go back once i've put the code in? i've never used that console.
 
Put it in PROGRAM\console.c below this:
Code:
void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;
Then load your savegame, press F12 and land in Bridgetown and it should hopefully trigger.
 
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