By now we probably all know of @Levis' new Levelling system and all the cool things it can do.
But it is also quite heavy, requiring to properly initialize all characters in the location.
In some cases that is done during the loading. But to reduce loading times, often that is done after the loading.
While not as bad as it was before, it still makes for a notable drop in performance for the first few seconds of loading into a location.
During some quick tests of mine today, I definitely noticed this again.
It should be noted that I did this without Levis' latest fixes, so maybe that will still change it in some way.
Anyway, we've already had a few people who upgraded to the Beta 4 WIP comment on this.
So I do wonder if there is anything that can still be done about it?
Because if a few people comment now, a LOT of them will be annoyed by it once we make the public release.
But it is also quite heavy, requiring to properly initialize all characters in the location.
In some cases that is done during the loading. But to reduce loading times, often that is done after the loading.
While not as bad as it was before, it still makes for a notable drop in performance for the first few seconds of loading into a location.
During some quick tests of mine today, I definitely noticed this again.
It should be noted that I did this without Levis' latest fixes, so maybe that will still change it in some way.
Anyway, we've already had a few people who upgraded to the Beta 4 WIP comment on this.
So I do wonder if there is anything that can still be done about it?
Because if a few people comment now, a LOT of them will be annoyed by it once we make the public release.
