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Fixed Levelling: Officer Skills and Perks do not match Actual Officer Type

Pieter Boelen

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If this system works as intended, then any "officer" with a REAL officer type should get his appropriate skills set.

However:
It certainly does not work for officers I hire from tavern tables, so it probably doesn't work for officer-type citizens either. Skills are not always related to the officer's advertised post and perks never are. In fact, the tavern table officers often have an even spread of skills and few if any perks.

This is to be investigated by @Levis as this goes completely against the whole purpose of the Levelling System!
 
I have to look into it. I know they did work before I left. Altough maybe I think other perks are fitted for certain officer types as @Grey Roger does.
Maybe someone could post some screenshots of officers they think do not fit what they advertise to be.
 
I replied in the other thread regarding missing abilities for my officers, but here is the same reply if it helps organization to have it here. The relevant saved game attached to first post here: Questions from the current build 4.1 of July | PiratesAhoy!

BTW, my officers generally have appropriate ability perks for their roles, just too few perks given the points they should have had for their level. I generally find their skills appropriate as well, though the higher level ones branch out into more loosely related skills with low levels, which seems sensible.

Quoting the other thread:

8) Ability points for officers issue: If you check the save I attached to my first post, here are my three officers:

Auguste, lvl 10, 7 total ability points (perks and remaining free points combined, checked non contributing perks as well)

Randolf, lvl 6, 5 total ability points

Gentile, lvl 6, 5 total ability points

So my lvl 6 guys, who were hired when they were lvl 5s, are missing one ability point. My lvl 10 guy, hired at lvl 8, is missing 3.

And generally that is what I've noticed, lvl 5 hires have only 1 missing ability point, but higher lvl hires are missing more.

9) On the checkmark issue, in the same save my french gunner Auguste has 2 checkmarks for grappling and luck, which aren't the defense and repair bonuses you listed, and he bonuses for 2 skills. Also, my other french officer and pirate officer (dayman) have no checkmark bonuses at all.
 
Thanks for posting it here too.
It is a great help to have all relevant information in the same spot. :onya
 
I actually kind of think the current situation makes a sort of sense, because (1) officers are specialized and arguably need less perks than the player and (2) having higher level officer hires missing a couple more perk points preserves an incentive to hire lower level officers and build up your own team. But maybe the current amount of missing perk points seems a bit too much. Also, maybe I'm not understanding some other advantage of hiring officers and building them up yourself (it seems the salary goes up anyway when they level up).
 
I actually kind of think the current situation makes a sort of sense, because (1) officers are specialized and arguably need less perks than the player and (2) having higher level officer hires missing a couple more perk points preserves an incentive to hire lower level officers and build up your own team. But maybe the current amount of missing perk points seems a bit too much. Also, maybe I'm not understanding some other advantage of hiring officers and building them up yourself (it seems the salary goes up anyway when they level up).
The officerprice does rise if they level up. at the moment it shouldn't make a difference if the officer is just new or if he or she is with you for a long time already the prices stays the same. Altough I might want to think about this some more.... let's make a brainstorm topic about it..
 
Additional report regarding this bug:

Just got a level 13 surgeon offering to join me (he was walking in the jungle with a group of travelers).

Lvl 13 surgeon
Perks are increased volley range, cooking lessons, evade coast guard, and two combat perks. Missing around 5 perk points given his level, and current perks are too scattered to be useful. Has checkmarks in leadership and luck, while he is british.
 
Ah you are talking about the enc walkers. Not the ones in the taverns?
 
This one is a walker, yes (the other officers I discussed previously and listed the stats for were all tavern table hires.)
 
I can confirm officers are missing 1 point. Fixed that now. Will upload a file later. Still looking into the face that they have wrong perks. It seems it happens not with all types.
 
Levis, at lower starting levels they tend to only miss the 1 perk point every officer is missing, but at higher starting levels they often miss more perk points (for example, Auguste, from the saved game I linked above in this thread, was mising 3). I just want to make sure it is not two seperate bugs.

Thanks for fixing this, you are great! :)
 
Levis, at lower starting levels they tend to only miss the 1 perk point every officer is missing, but at higher starting levels they often miss more perk points (for example, Auguste, from the saved game I linked above in this thread, was mising 3). I just want to make sure it is not two seperate bugs.

Thanks for fixing this, you are great! :)
I understand, but after fixing the 1 missing point bug I haven't been able to find an officer which is missing anything by now. The files will come later today and then you can help me test again.
 
Levis: Ran multiple tests, with varying player levels and player leadership skills. Bug with perk amounts seems fully fixed. Mostly tested with the innkeeper "I need an officer of a certain type" function, as tavern table sitters are harder to get for quick tests, but got a couple of tavern table ones as well. Let me know if that creates a problem and I will run more tests.

As for the cherkmarks, 100% of my british candidates had sailing and leadership checkmarks (both), across 8 officers tested. Maybe something is now too generous in assigning checkmarks?

By the way, when you do look at inappropriate perk selection, I think the problem could be fixed by a check to reassign any non contributing perks given the officer role, ie if a first mate gets poison resistance it gets reassigned to his perk pool. I think combat perks for noncombat officers are good and realistic--they were learning to survive their life at sea, not be the perfect protected assistants to the player.

EDIT: side question, but you mentioned the earlier lack of checkmarks had something to do with not assigning nationality. Is that just for checkmarks or generally officers didn't have nationality? Will my already hired officers be different than new ones in some way because they lack nationality?
 
In the end it seemed there was another problem with the checkmarks.
I'm going to make it a bit harder to find one with 2 bonusses indeed.

The fact officers get perks they don't need is a feature. each officer type has a certain percentage chance of it getting non contributing perks. This is also to balance them a little bit.
 
Oh, so officers weren't missing nationality, good to hear my already hired officers will have their proper nationality set ok. :)

Makes sense regarding the non contributing perks and balancing!
 
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