Add <i>refShip.all = "Corvette2";</i> to your ships_init.c entry. This should solve the missing crew and ship icon issue. Then add:
<i>refShip.EmblemedSails.normalTex = "ships\sail_dutchman.tga";
refShip.EmblemedSails.nationFileName = "ships\sail_dutchman.tga";</i>
to the ships_init.c entry for the sails.
Note that the proper Dutchman versions are not in Alpha 6. Therefore the proper sails aren't either. They can be installed with the <a href="http://www.pafiles.com/potc/FilmShips.zip" target="_blank">FilmShips mod</a> though. You can then choose "sail_dutchman1.tga" for the sails of Will's Dutchman and "sail_dutchman2.tga" for the extra-green and extra-torn sails of Davy's Dutchman.
<i>refShip.EmblemedSails.normalTex = "ships\sail_dutchman.tga";
refShip.EmblemedSails.nationFileName = "ships\sail_dutchman.tga";</i>
to the ships_init.c entry for the sails.
Note that the proper Dutchman versions are not in Alpha 6. Therefore the proper sails aren't either. They can be installed with the <a href="http://www.pafiles.com/potc/FilmShips.zip" target="_blank">FilmShips mod</a> though. You can then choose "sail_dutchman1.tga" for the sails of Will's Dutchman and "sail_dutchman2.tga" for the extra-green and extra-torn sails of Davy's Dutchman.