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Little problem.

Jorge

Landlubber
Hello there. I'm new with this PoTC Mods stuff and also a bit douche about anything related to a computer so please excuse me if I noob this place up.

Well here's my problem: Some days ago I discovered about PoTC being possible to mod, and immediatly downloaded Build 3 Final and I must admit I was WTF this is so awesome I can't believe i could play the original PoTC (I shall by the way THANK YOU guys for making these incredible mods <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> ). Then I installed Build 14 Alpha 6, and the update to Alpha 6.2 and still everything was working perfectly. Now, after spending countless hours trying to find where the FTP was (seriously, it was RIGHT IN FRONT OF MY EYES, STICKED, and I didn't see it) I have downloaded Thomas the Terror's Black Pearl Cabin mod and I have tried to installed.

I did place all the files in their folders one by one, but once I try to start the game it tells me "Runtime Error C/:../Engine.exe abnormal program termination" and it doesn't let me play the game.

It gets back to normal when I reinstall Build 13 though.

Thank you in advance.
 
The Cabin is for Build 14 A8. The code of 14 a8 and build 13 are VERY different from eachother, so that is why it didnt work.
 
Alright, thank you. Now I want to install Build 14 Alpha 8, and I have been looking through the "Build installation order" thread but I haven't seen how to do it. Do I have to install Alpha 7 and Alpha 7 missing files before?
 
Hi Jorge,
The instructions are <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=12078&view=findpost&p=270743" target="_blank">here</a>
 
Gah, I installed Alpha 8 and works perfectly, but when I try to install the Black Pearl cabin it gives me the same runtime error. Maybe I'm not installing it correctly?
 
Meh. I have found Vanderdecken but I can't buy any ship from him. It tells me "can't buy - class too high" or "can't buy - pirate ship". For some weird reason I can't buy any ship with class 4 or above. I'm playing Jack Sparrow's storyline btw. Anyone knows what can I do?
 
If it says "class too high", it means you need a higher character level.
If it says "pirate ship" you need to join the pirates.
 
Higher level? Jack Sparrow starts at 40 and i'm currently 45 :S
ANd yes I joined the pirates, or at least I spoke with Isembrant and he told me "Welcome to our brotherhood".
 
That's odd; should work then. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Alright, I think I know what's wrong. I need more Leadership level, but it takes a looooong way to get from 0% to 100% to gain 1 level of leadership. Is there any way I can set it so it's easier to earn leadership percentage? Or maybe if Sparrow starts at level 1 it's easier to earn skills? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
It might indeed be related to the Leadership skill; I don't remember.
There is a setting in the Advanced Options menu to increase the speed at which you acquire new skills.
Also, if you want, I can tell you a cheat to set your Leadership higher straight away.
 
It'd be better if you give me that leadership cheat, because everytime I change something in the advanced options menu i get bugged (I can't use space button to transport me to another area).

Edit // Wel I managed to get more leadership skills without getting bugged and seems like it has nothing to do with the "class". Although I've set my buildsetting so I can have the Black Pearl from the start, it's a bit annoying since I can't lead more than one ship neither put one of my officers in charge of a ship.
 
In PROGRAM\console.c below the following code:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;<!--c2--></div><!--ec2-->Add a line:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->pchar.skill.leadership = 10;<!--c2--></div><!--ec2-->Load your savegame, then press F12 on your keyboard to get a leadership skill of 10.
 
Thank you, but unfortunately it has nothing to do with leadership. Maybe I can set my starting character's class from the start through Buildsettings.h or Internalsettings.h?

By the way, I have anothe problem but I'll post it here since I don't want to create more threads spreading my ignorance: Whenever I board a ship, I first battle them at their deck, and then I'm automaticaly moved to their cabin, without fighting through the cargo hold, the cannons deck etc... Also, another "problem", if the ship has surrended, when I talk with it's captain, he NEVER surrenders (I mean, I never get to talk to him about hiring him etc) which leads me to kill him.

Sorry for keep bothering you Pieter. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
 
If it's a level thing, you can use <i><b>pchar.level = </b>whatever you want<b>;</b></i>
As for never getting to talk to the enemy captain, that happens when you have a low leadership and no leadership abilities. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=294582:date=Dec 29 2008, 02:44 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Dec 29 2008, 02:44 PM) <a href="index.php?act=findpost&pid=294582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a setting in the Advanced Options menu to increase the speed at which you acquire new skills.<!--QuoteEnd--></div><!--QuoteEEnd-->

That doesn't seem to work across all skills. It looks like it's only for two random skills.

There probably needs to be a tweak to increase skilling speed.

For what it's worth, I've got my fingers deep in that code at the moment. I'm doing a lot of play testing on the changes I've made to make sure the game is still balanced. For example, there's one line of code that's supposed to set the rate at which skills advance based on the current skill level, but it produces 2x for level 1, 1x for all the others. I can't figure out what the code is supposed to do.

Is there a thread where the auto skill system is discussed, or should I make a new one?

Hook
 
There is some auto-skill system discussion at some places, but you can just start a new thread.
I don't think there's too much explanation available on how it's supposed to work exactly. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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