Hi all, here is a problem I am having with the game - I started a new game and landed on FdF (Octopus Bay) after the invasion of Oxbay. Running up the hill towards town, I cannot go past the reload point.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 304
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.1)
ERROR! Cargo space overup (character=0,Quantity=4.05)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
SETTING MUSIC: music_main_menu
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 93
LoadLocation(ref loc) Oxbay_port
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 93
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1523.57,z = 975.987
Error!!! Overup maximum crew quantity (character=448)
Error!!! Overup maximum crew quantity (character=450)
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Group_DeleteGroup sGroupID = CrRedmond1, can't find group
crs same
crs not same
not need create new group
Group_DeleteGroup sGroupID = CrRedmond3, can't find group
crs same
crs not same
not need create new group
Group_DeleteGroup sGroupID = CrRedmond5, can't find group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Add good : sailcloth, rCharacter.id = CrRedmond5, iQuantity = 14
Add good : planks, rCharacter.id = CrRedmond5, iQuantity = 12
Add good : wheat, rCharacter.id = CrRedmond5, iQuantity = 6
Add good : rum, rCharacter.id = CrRedmond5, iQuantity = 11
Add good : copra, rCharacter.id = CrRedmond5, iQuantity = 8
Add good : sandal, rCharacter.id = CrRedmond5, iQuantity = 2
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 9
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 2
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 6
SETTING MUSIC: music_sea_battle
For character 783 fall Mast name mast1 has index 1
For character 783 fall Mast name mast2 has index 2
For character 783 fall Mast name mast3 has index 3
For character 783 fall Mast name mast4 has index 4
Add good : sailcloth, rCharacter.id = CrRedmond6, iQuantity = 11
Add good : rum, rCharacter.id = CrRedmond6, iQuantity = 6
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 10
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 4
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 3
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 8
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 32
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade21
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.
locator_name = reload_2_city lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 32
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload_1_3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 30
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_town_03
LocLoadShips: Can't find Location.locators.ships in location: Redmond_town_03
Delete character <Eamonn Larter> , error teleportation by location: Redmond_town_03 on locator: goto::cityzen07
ItemLogic: On load location Redmond_town_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade15
ItemLogic: Loaded model ammoblade13
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload_3_1_back lockedReloadLocator = reload_3_1
reload_cur_island_index = -1
reload_cur_location_index = 30
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_town_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Door_11 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 40
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 40
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 42
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 42
reload_island_index = -1
reload_location_index = 32
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade21
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 32
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Error: Sea_LoginGroup sGroupID = CrRedmond5, but group doesn't contain any quest ships!
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Group_DeleteGroup sGroupID = CrFalaiseDeFleur1, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
Group_DeleteGroup sGroupID = CrFalaiseDeFleur3, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
Group_DeleteGroup sGroupID = CrFalaiseDeFleur5, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 0
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 13
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shore
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Falaise_de_fleur_shore
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Falaise_de_fleur_shore
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsRum
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload1
Can't reload...
Location not found: id = FdF_jungle2
Init weathers complete. 320 weathers found.
Init encounters complete.<!--QuoteEnd--></div><!--QuoteEEnd-->Alan Smithee, is this your doing? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
I have regular B12 installed (and all upgrades), with my new chars for the tailor shop and the new blacksmith mod (full). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Any clue as to why this is happening? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 304
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.1)
ERROR! Cargo space overup (character=0,Quantity=4.05)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
SETTING MUSIC: music_main_menu
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 93
LoadLocation(ref loc) Oxbay_port
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 93
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1523.57,z = 975.987
Error!!! Overup maximum crew quantity (character=448)
Error!!! Overup maximum crew quantity (character=450)
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Group_DeleteGroup sGroupID = CrRedmond1, can't find group
crs same
crs not same
not need create new group
Group_DeleteGroup sGroupID = CrRedmond3, can't find group
crs same
crs not same
not need create new group
Group_DeleteGroup sGroupID = CrRedmond5, can't find group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Add good : sailcloth, rCharacter.id = CrRedmond5, iQuantity = 14
Add good : planks, rCharacter.id = CrRedmond5, iQuantity = 12
Add good : wheat, rCharacter.id = CrRedmond5, iQuantity = 6
Add good : rum, rCharacter.id = CrRedmond5, iQuantity = 11
Add good : copra, rCharacter.id = CrRedmond5, iQuantity = 8
Add good : sandal, rCharacter.id = CrRedmond5, iQuantity = 2
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 9
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 2
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 6
SETTING MUSIC: music_sea_battle
For character 783 fall Mast name mast1 has index 1
For character 783 fall Mast name mast2 has index 2
For character 783 fall Mast name mast3 has index 3
For character 783 fall Mast name mast4 has index 4
Add good : sailcloth, rCharacter.id = CrRedmond6, iQuantity = 11
Add good : rum, rCharacter.id = CrRedmond6, iQuantity = 6
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 10
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 4
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 3
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 8
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 32
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade21
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.
locator_name = reload_2_city lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 32
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload_1_3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 30
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_town_03
LocLoadShips: Can't find Location.locators.ships in location: Redmond_town_03
Delete character <Eamonn Larter> , error teleportation by location: Redmond_town_03 on locator: goto::cityzen07
ItemLogic: On load location Redmond_town_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade15
ItemLogic: Loaded model ammoblade13
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload_3_1_back lockedReloadLocator = reload_3_1
reload_cur_island_index = -1
reload_cur_location_index = 30
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_town_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Door_11 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 40
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 40
reload_island_index = -1
reload_location_index = 29
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 29
reload_island_index = -1
reload_location_index = 42
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 42
reload_island_index = -1
reload_location_index = 32
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade21
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 32
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Error: Sea_LoginGroup sGroupID = CrRedmond5, but group doesn't contain any quest ships!
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Group_DeleteGroup sGroupID = CrFalaiseDeFleur1, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
Group_DeleteGroup sGroupID = CrFalaiseDeFleur3, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
Group_DeleteGroup sGroupID = CrFalaiseDeFleur5, can't find group
crs same
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
crs not same
not need create new group
Incorrect location id 'SetCharacterShipLocation' (location 'FalaiseDeFleur_port' not found)
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 0
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 13
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shore
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Falaise_de_fleur_shore
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Falaise_de_fleur_shore
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsRum
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload1
Can't reload...
Location not found: id = FdF_jungle2
Init weathers complete. 320 weathers found.
Init encounters complete.<!--QuoteEnd--></div><!--QuoteEEnd-->Alan Smithee, is this your doing? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
I have regular B12 installed (and all upgrades), with my new chars for the tailor shop and the new blacksmith mod (full). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Any clue as to why this is happening? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />