We need to go ahead and post all of our crash reports. Then maybe Akella will take a look at them have got some compiled and will Post them Thanks
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
void function return value
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
function 'CalculateInfoData' stack error
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: seadogs.c; line: 597
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
invalid index 1000 [size:1000]
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
function 'GetRealShip' stack error
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
Using reference variable without initializing
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
null ap
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
no rAP data
post. Thanks <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
This is the compile error
ExternControlsInit
Init encounters complete.
Init weathers complete. 30 weathers found.
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
ExternControlsInit
DeckCamera_Turn_V
Number of locations: 170
bool CreateParticleEntity()
characters quantity is 106
Weather: used preset weather 22
ResetSoundScheme
SetSoundScheme: mainmenu_night
SETTING MUSIC: Music_main_theme
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
Init weathers complete. 30 weathers found.
!!! Reload to 131
LoadLocation(ref loc) Tortuga_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <river> for locator <river01> into pos
84.5198,1.11707,-157.401)
Create 3D Sound <river> for locator <river02> into pos
89.2123,1.11707,-179.842)
Create 3D Sound <river> for locator <river03> into pos
94.6661,1.11707,-206.272)
Create 3D Sound <seashore> for locator <seashore01> into pos
100.608,0,-135.126)
Create 3D Sound <tavern> for locator <tavern01> into pos
122.212,3.05092,-147.255)
Create 3D Sound <shipyard> for locator <shipyard01> into pos
68.7397,3.37543,-145.7)
Create 3D Sound <church> for locator <church01> into pos
129.431,6.93671,-163.72)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 131
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tortuga_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1372.46,z = -638.771
Fort Login rCharacter.Ship.Type is 226
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 235
ERROR! Cargo space overup (character=120,Quantity=14000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
Fort Login rCharacter.Ship.Type is 237
ERROR! Cargo space overup (character=122,Quantity=14000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
Fort Login rCharacter.Ship.Type is 236
sLocatorGroup is IslandShips3 sLocator is Ship_4
sLocatorGroup is IslandShips3 sLocator is Ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=281,Quantity=367)
ERROR! Cargo space overup (character=281,Quantity=276)
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ERROR! Cargo space overup (character=281,Quantity=317)
ERROR! Cargo space overup (character=281,Quantity=352)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
Êâåñòîâîìó ýÃêà óÃòåðó ÃÃ¥ Ãà çÃà ÷åà ïåðñîÃà æ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 223
sLocatorGroup is IslandShips1 sLocator is Ship_5
sLocatorGroup is IslandShips1 sLocator is Ship_1
ERR: Group Colony_Squadron_for_colony_SanJuan, Island PuertoRico
ERR: Find locators Group quest_ships, Locator quest_ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos
-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos
11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos
45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos
-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos
-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos
-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos
-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos
6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos
-5.95063,4.94777,-10.948)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
Character Ship have no HP value
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto9' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Quest ADDED
Quest ADDED
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos
-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos
11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos
45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos
-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos
-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos
-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos
-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos
6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos
-5.95063,4.94777,-10.948)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) Cabine
LocLoadShips: Can't find Location.locators.ships in location: Cabine
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: sail_cabine
SETTING MUSIC: music_spokplavanie
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 140
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Cabine
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos
-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos
11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos
45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos
-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos
-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos
-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos
-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos
6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos
-5.95063,4.94777,-10.948)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ERROR! Cargo space overup (character=276,Quantity=317)
ERROR! Cargo space overup (character=276,Quantity=367)
ERROR! Cargo space overup (character=276,Quantity=197)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 103
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_Shipyard
Weather: used preset weather 14
LocationLoader: not loaded back model location.models.always.back, id = SanJuan_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_Shipyard
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 103
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_Shipyard
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <seashore> for locator <seashore01> into pos
6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos
-5.95063,4.94777,-10.948)
Create 3D Sound <shipyard> for locator <shipyard01> into pos
-15.5193,3.26028,7.21964)
Create 3D Sound <church> for locator <church01> into pos
24.6945,7.69984,-15.9241)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=276,Quantity=197)
--- Wrong Ship Index. iType is 1000
PauseAllSounds
ResetSoundScheme
This is the system Crash Report . If you want it in text format Next time let me know and i will put it here Thanks
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
void function return value
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
function 'CalculateInfoData' stack error
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: seadogs.c; line: 597
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
invalid index 1000 [size:1000]
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
function 'GetRealShip' stack error
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
Using reference variable without initializing
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
null ap
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
no rAP data
post. Thanks <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

This is the compile error
ExternControlsInit
Init encounters complete.
Init weathers complete. 30 weathers found.
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
ExternControlsInit
DeckCamera_Turn_V
Number of locations: 170
bool CreateParticleEntity()
characters quantity is 106
Weather: used preset weather 22
ResetSoundScheme
SetSoundScheme: mainmenu_night
SETTING MUSIC: Music_main_theme
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
Init weathers complete. 30 weathers found.
!!! Reload to 131
LoadLocation(ref loc) Tortuga_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <river> for locator <river01> into pos

Create 3D Sound <river> for locator <river02> into pos

Create 3D Sound <river> for locator <river03> into pos

Create 3D Sound <seashore> for locator <seashore01> into pos

Create 3D Sound <tavern> for locator <tavern01> into pos

Create 3D Sound <shipyard> for locator <shipyard01> into pos

Create 3D Sound <church> for locator <church01> into pos

locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 131
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tortuga_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1372.46,z = -638.771
Fort Login rCharacter.Ship.Type is 226
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 235
ERROR! Cargo space overup (character=120,Quantity=14000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
Fort Login rCharacter.Ship.Type is 237
ERROR! Cargo space overup (character=122,Quantity=14000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
Fort Login rCharacter.Ship.Type is 236
sLocatorGroup is IslandShips3 sLocator is Ship_4
sLocatorGroup is IslandShips3 sLocator is Ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=281,Quantity=367)
ERROR! Cargo space overup (character=281,Quantity=276)
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ERROR! Cargo space overup (character=281,Quantity=317)
ERROR! Cargo space overup (character=281,Quantity=352)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
Êâåñòîâîìó ýÃêà óÃòåðó ÃÃ¥ Ãà çÃà ÷åà ïåðñîÃà æ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 223
sLocatorGroup is IslandShips1 sLocator is Ship_5
sLocatorGroup is IslandShips1 sLocator is Ship_1
ERR: Group Colony_Squadron_for_colony_SanJuan, Island PuertoRico
ERR: Find locators Group quest_ships, Locator quest_ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos

Create 3D Sound <torch> for locator <torch02> into pos

Create 3D Sound <torch> for locator <torch03> into pos

Create 3D Sound <torch> for locator <torch04> into pos

Create 3D Sound <torch> for locator <torch05> into pos

Create 3D Sound <torch> for locator <torch06> into pos

Create 3D Sound <torch> for locator <torch07> into pos

Create 3D Sound <seashore> for locator <seashore01> into pos

Create 3D Sound <tavern> for locator <tavern01> into pos

locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
Character Ship have no HP value
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto9' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Quest ADDED
Quest ADDED
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos

Create 3D Sound <torch> for locator <torch02> into pos

Create 3D Sound <torch> for locator <torch03> into pos

Create 3D Sound <torch> for locator <torch04> into pos

Create 3D Sound <torch> for locator <torch05> into pos

Create 3D Sound <torch> for locator <torch06> into pos

Create 3D Sound <torch> for locator <torch07> into pos

Create 3D Sound <seashore> for locator <seashore01> into pos

Create 3D Sound <tavern> for locator <tavern01> into pos

locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) Cabine
LocLoadShips: Can't find Location.locators.ships in location: Cabine
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: sail_cabine
SETTING MUSIC: music_spokplavanie
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 140
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Cabine
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos

Create 3D Sound <torch> for locator <torch02> into pos

Create 3D Sound <torch> for locator <torch03> into pos

Create 3D Sound <torch> for locator <torch04> into pos

Create 3D Sound <torch> for locator <torch05> into pos

Create 3D Sound <torch> for locator <torch06> into pos

Create 3D Sound <torch> for locator <torch07> into pos

Create 3D Sound <seashore> for locator <seashore01> into pos

Create 3D Sound <tavern> for locator <tavern01> into pos

locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ERROR! Cargo space overup (character=276,Quantity=317)
ERROR! Cargo space overup (character=276,Quantity=367)
ERROR! Cargo space overup (character=276,Quantity=197)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 103
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_Shipyard
Weather: used preset weather 14
LocationLoader: not loaded back model location.models.always.back, id = SanJuan_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_Shipyard
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 103
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_Shipyard
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <seashore> for locator <seashore01> into pos

Create 3D Sound <tavern> for locator <tavern01> into pos

Create 3D Sound <shipyard> for locator <shipyard01> into pos

Create 3D Sound <church> for locator <church01> into pos

locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=276,Quantity=197)
--- Wrong Ship Index. iType is 1000
PauseAllSounds
ResetSoundScheme
This is the system Crash Report . If you want it in text format Next time let me know and i will put it here Thanks