running Build 14 Alpha 10
Sorry to be a pain due to the multiple problems I've been reporting, but where as I usually keep most of the bugs I encounter to myself, I'm currently have some major CTD problems with my game that prevent me from playing.
I think Davy Jones bit me. Is this because I sunk his bloody ship in the Elizabeth Shaw quest? I said I was sorry man....
I can't land on islands because the game crashes during the loading. I've tried going to the islands by direct sail, but no avail.
From what I can isolate from the error and compile logs, something is wrong with the AI groups that are generated (just a shot in the dark.)
The compile log errors for the various islands are the same and basically are as follows:
All slots in AIGroups are used, need to resize array!!!
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
The only difference is the sGroupID, which is different for each island (but it is usually Cr____island name_____3)
The error log screams
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
My AIgroup.c file's 122nd line is (at least, it's the 122nd according to notepad)
AIGroups[iGroupIndex].Task.Lock = false;
Uh...can anyone help out, or at least tell me the 122nd line of the AIgroup.c file...because this is preventing me from playing....
Thanks in advance,
Attached logs
Sorry to be a pain due to the multiple problems I've been reporting, but where as I usually keep most of the bugs I encounter to myself, I'm currently have some major CTD problems with my game that prevent me from playing.
I think Davy Jones bit me. Is this because I sunk his bloody ship in the Elizabeth Shaw quest? I said I was sorry man....
I can't land on islands because the game crashes during the loading. I've tried going to the islands by direct sail, but no avail.
From what I can isolate from the error and compile logs, something is wrong with the AI groups that are generated (just a shot in the dark.)
The compile log errors for the various islands are the same and basically are as follows:
All slots in AIGroups are used, need to resize array!!!
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
All slots in AIGroups are used, need to resize array!!!
Group_FindOrCreateGroup sGroupID = CrCayman3, can't create group
The only difference is the sGroupID, which is different for each island (but it is usually Cr____island name_____3)
The error log screams
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 122
Missed array index
My AIgroup.c file's 122nd line is (at least, it's the 122nd according to notepad)
AIGroups[iGroupIndex].Task.Lock = false;
Uh...can anyone help out, or at least tell me the 122nd line of the AIgroup.c file...because this is preventing me from playing....
Thanks in advance,
Attached logs