Aye mateys i picked this from a post in thelib well i post it here also so that pirates here also may know it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid="
:" border="0" alt="pirate2.gif" /> i hope this helps <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid="
:" border="0" alt="pirate2.gif" />
****Originally posted by: Duke Suraknar****
Making a new Island
Well, oki.
The Islands in the Game's Wold Map are all part of 1 big model.
And Basically, to add new Island would mean editing that Map and `re-exporting` the complete new map which includes the new island you want.
When that was realised and after many test b various people, Verruckt, AlexusB, Clucth Marauder and myself (only to name a few that have tried), at that point we set forth to make the new MAP as you can see in the PMT Progress thread, and because the effort involved is almost the same.
Now by further search it was found the this "islands.gm" file is called upon by the DLL files, it is imbedded in there.
So, we can't add new Islands 1 by 1 and if that is what you wish to do. (<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />) All you would get is the name but not the Island, as you have done already.
The name and Functionality of towns is part of the script, but the script does not call islands.gm, the DLL files do.
But you will be able to Edit the existing Islands, then make modification and the `re-export` the complete map using the Pluggins and Maya.
And that is lots of graphical work, and why also I asked what was done graphically.
Once that is done then you modify the script to place the name on top of the new Island in the Map.
This is a rare occurence where the script serves only as a support to graphics and not as a determining factor.


****Originally posted by: Duke Suraknar****
Making a new Island
Well, oki.
The Islands in the Game's Wold Map are all part of 1 big model.
And Basically, to add new Island would mean editing that Map and `re-exporting` the complete new map which includes the new island you want.
When that was realised and after many test b various people, Verruckt, AlexusB, Clucth Marauder and myself (only to name a few that have tried), at that point we set forth to make the new MAP as you can see in the PMT Progress thread, and because the effort involved is almost the same.
Now by further search it was found the this "islands.gm" file is called upon by the DLL files, it is imbedded in there.
So, we can't add new Islands 1 by 1 and if that is what you wish to do. (<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="

The name and Functionality of towns is part of the script, but the script does not call islands.gm, the DLL files do.
But you will be able to Edit the existing Islands, then make modification and the `re-export` the complete map using the Pluggins and Maya.
And that is lots of graphical work, and why also I asked what was done graphically.
Once that is done then you modify the script to place the name on top of the new Island in the Map.
This is a rare occurence where the script serves only as a support to graphics and not as a determining factor.