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if (!CheckAttribute(&Nations[iNation], atr)) return ""; // KK
makearef(models, Nations[iNation].(atr));
num = GetAttributesNum(models);
if (num <= 0) return "";
i = rand(num - 1);
atr = GetAttributeName(GetAttributeN(models, i));
model = models.(atr);
atr += ".ani";
if (CheckAttribute(models, atr) == true && models.(atr) != "") ani = models.(atr);
// PB: Sailors instead of soldiers on merchant ships -->
if(IsShipMerchant(rCharacter) || iNation == PIRATE)
{
ani = "man";
model = GetRandomModelForTypeExSubCheck(1, "sailors", ani, iNation)
}
// PB: Sailors instead of soldiers on merchant ships <--
else
{
if (!CheckAttribute(&Nations[iNation], atr)) return ""; // KK
makearef(models, Nations[iNation].(atr));
num = GetAttributesNum(models);
if (num <= 0) return "";
i = rand(num - 1);
atr = GetAttributeName(GetAttributeN(models, i));
model = models.(atr);
atr += ".ani";
if (CheckAttribute(models, atr) == true && models.(atr) != "") ani = models.(atr);
}
Only sometimes? YUCK! Can you see if this is related to the flag you are flying?My crew should have been british, but were normal sailors instead (happens sometimes during boarding, too).
You're probably right. Forts probably don't have their type set the same way that ships do.Then, after I cleaned the fort and went on to the town, all models were choosen from the group 'sailor', which is definitly not right. I guess it has something to do with the code chance for the merchants
It could be SHIP-TYPE-related? Though I don't think it should be for the player.If it would been flag related, they should be british, since I always fly the british flag^^
Those crewmembers are generated in a completely different way in the code.I can only say that they are ALWAYS behaving right when moored/going to the ship.. then they always are well-behaved and put on their soldier-clothings^^
The way it should work is that when you get promoted by a governor somewhere, your player boarding crew changes to soldiers of that nation.EDIT: If it helps: This thing with my crew wearing not the right clothes started after this Oiseau-quest. I had to hoist the french flag, which turned my crew into normal sailors. After I sank this Oiseau, I hoisted the british flag again, but my crew remained of the type sailor.. And I am quite sure that this bug would stop, if I stop serving Britain and buy a LoM again^^