<!--quoteo(post=160414:date=Sep 3 2006, 09:11 PM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Sep 3 2006, 09:11 PM) [snapback]160414[/snapback]</div><div class='quotemain'><!--quotec-->
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I played this Quest after Khael Roa and all works fine exept for a few hiccups:
The red gowned fellas don't have any weapons, they just stand there looking at you?
You can however kill them.Next time I will play this quest before the end of the mainquest
and see what happens. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

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Ahh theres a couple things about this quest that you hafta do to actually get it to work right.... first is to complete "strange trouple" all the way upto the point where your 'lookin for a warf rat that saw the murder'; then STOP RIGHT THERE, as the quest has been modified.... and no longer completes by actually talking to anyone on QC.
Then you do "help the church", upon completing that, if you have finished 'strange trouple upto this point' when you ask the father at redmond about the mefisto, you get the propper quest update, from that point you just do what the quest says (which is mostly fed ex missions and theres a TON of them), talk to the 'dark teacher', exc exc, and you will 'eventually' have it revealed to you that the "shore" at isle muelle is in fact... the animist lair. while pre-slaughtering all the animist dosnt break the quest, you will still have to have all the updates to complete it with the battle w/ mefisto to rescue the chill'ns.
The only 'game breaking' bug I know of at this point is if you 'complete' "help the church" without having "strange trouble" done upto the point where your lookin for a warf rat... you will never get the update you need to progress the mefisto properly, and the quest will be lost / greyed out in your quest book...
Well... you DO get an update... but you dont have the logbook entry for it... which has alot of undersireable results.
Hope this helps/clarifies this wonky quest.