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I read about playlogic and such going through various changes for AOP's release in the western market and one them being "sword fighting" mechanics.
Anyone have a clue what they mean?
Going by akella's past with their previous games the melee combat wasn't done at all very well imo, it was just a button masher with a block button, I felt it could have been a looooot better.
However after watching the video/s for AOP I can see...they haven't really. It still looks for a lack of better words, like a mess. Just "thrown" together spamming various melee moves with no actual strategy to it or anything.
The parries/blocks don't look like they actually DO block rather then it seems you push block and your guy simply blocks any/all attacks at him or what not. (IE a thrust is blocked even though your guy is just holding his sword upward...while the thrust went to another part of your body).
I was hoping they'd have combat as in depth as say, Severance: blade of darkness or something.
Hopefully playlogic can give that part of the game a good overhaul and make melee combat actually "fun" to play and not simply a button mashing game or "attack attack attack" block...attack attack attack.

I read about playlogic and such going through various changes for AOP's release in the western market and one them being "sword fighting" mechanics.
Anyone have a clue what they mean?
Going by akella's past with their previous games the melee combat wasn't done at all very well imo, it was just a button masher with a block button, I felt it could have been a looooot better.
However after watching the video/s for AOP I can see...they haven't really. It still looks for a lack of better words, like a mess. Just "thrown" together spamming various melee moves with no actual strategy to it or anything.
The parries/blocks don't look like they actually DO block rather then it seems you push block and your guy simply blocks any/all attacks at him or what not. (IE a thrust is blocked even though your guy is just holding his sword upward...while the thrust went to another part of your body).
I was hoping they'd have combat as in depth as say, Severance: blade of darkness or something.
Hopefully playlogic can give that part of the game a good overhaul and make melee combat actually "fun" to play and not simply a button mashing game or "attack attack attack" block...attack attack attack.