I agree that the Merchant Licence should not negate commerce skills and perks. The main, and indeed originally intended purpose, is to allow you to amass ship's wealth without needing to switch to payment by dividing plunder, which in combination with a LoM is a massive bonus. (By the time I finished with "Tales of a Sea Hawk", I had a couple of hundred million!)
If we're going to add merchant offices for all nations then the Portuguese one would need to go at Sao Jorge and would need to be disabled in "Revolutions" and "Napoleonic", when Portugal no longer owns the colony. Likewise, the American one would need to go in one of the Eleuthera towns and be disabled in all periods except "Revolutions" and "Napoleonic".
If you're going to have ship types only available for sale if you have a Merchant Licence then I recommend the Heavy East Indiaman and the Fast Merchantman. The former is a "versatile" ship, a good fighter and a good trader, as likely to be used by a navy as by a merchant, and as capable as some purely naval ships which can't be bought except at high enough rank. The Fast Merchantman is basically a converted frigate, perhaps converted to the merchant company's specification and at the company's expense, for use by its own people. (The Fast Merchantman is not currently available to America. We'd either need to restrict some other, America-specific, ship, or make it available to America just so we can prevent American characters from buying it without a licence.
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If we're going to add merchant offices for all nations then the Portuguese one would need to go at Sao Jorge and would need to be disabled in "Revolutions" and "Napoleonic", when Portugal no longer owns the colony. Likewise, the American one would need to go in one of the Eleuthera towns and be disabled in all periods except "Revolutions" and "Napoleonic".
If you're going to have ship types only available for sale if you have a Merchant Licence then I recommend the Heavy East Indiaman and the Fast Merchantman. The former is a "versatile" ship, a good fighter and a good trader, as likely to be used by a navy as by a merchant, and as capable as some purely naval ships which can't be bought except at high enough rank. The Fast Merchantman is basically a converted frigate, perhaps converted to the merchant company's specification and at the company's expense, for use by its own people. (The Fast Merchantman is not currently available to America. We'd either need to restrict some other, America-specific, ship, or make it available to America just so we can prevent American characters from buying it without a licence.
