meyer189
Sailor Apprentice
Hello, i have "cloned" a manowar just with my own requirements, like, capacity, speed, crew etc.
Have also done this before with no troubles, but this is quite a time ago.
the thing is that whenever i fire the cannons only one or two of the cannons on one broadside fires.
other than that there is no problems with this ship.
here is the ini for my HMS Victory:
//-------------------------------------------------------------------------
// HMSVictory Manowar1
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "HMSVictory";
refShip.id = refShip.Name;
refShip.walk = "Manowar1";
refShip.SName = "Manowar1";
refShip.all = "Manowar1";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_LONG_LBS42;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(3500);
refShip.Capacity = 6000000;
refShip.CannonsQuantity = 100;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 8;
// NK <--
refShip.MaxCrew = 1000;
refShip.MinCrew = 200;
refShip.SpeedRate = 28;
refShip.TurnRate = 68;
refShip.Price = 4000000;
refShip.HP = 150000;
refShip.SP = 100;
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 14;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3;
refShip.CargoHold = 2;
refShip.Cabin = "Cabin1";
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.1; //
refShip.period.2 = 0.9; //
refShip.period.3 = 0.7; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.5; //
refShip.france = 0.5; //
refShip.holland = 0.5; //
refShip.portugal = 0.5; //
refShip.pirate = 0.0; //
refShip.spain = 0.9; //
refShip.Model = "Manowar"; // KK
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.0;
refShip.SubSeaDependWeight = 0.0;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 6; refShip.InertiaBrakingY = 3;
refShip.InertiaAccelerationZ = 3.0; refShip.InertiaBrakingZ = 1.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
Do you see anything wrong?, Please let me know!
:
All of the Model textures is in place.
With Best Regards
Meyer189
Have also done this before with no troubles, but this is quite a time ago.
the thing is that whenever i fire the cannons only one or two of the cannons on one broadside fires.

here is the ini for my HMS Victory:
//-------------------------------------------------------------------------
// HMSVictory Manowar1
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "HMSVictory";
refShip.id = refShip.Name;
refShip.walk = "Manowar1";
refShip.SName = "Manowar1";
refShip.all = "Manowar1";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_LONG_LBS42;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(3500);
refShip.Capacity = 6000000;
refShip.CannonsQuantity = 100;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 8;
// NK <--
refShip.MaxCrew = 1000;
refShip.MinCrew = 200;
refShip.SpeedRate = 28;
refShip.TurnRate = 68;
refShip.Price = 4000000;
refShip.HP = 150000;
refShip.SP = 100;
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 14;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3;
refShip.CargoHold = 2;
refShip.Cabin = "Cabin1";
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.1; //
refShip.period.2 = 0.9; //
refShip.period.3 = 0.7; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.5; //
refShip.france = 0.5; //
refShip.holland = 0.5; //
refShip.portugal = 0.5; //
refShip.pirate = 0.0; //
refShip.spain = 0.9; //
refShip.Model = "Manowar"; // KK
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.0;
refShip.SubSeaDependWeight = 0.0;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 6; refShip.InertiaBrakingY = 3;
refShip.InertiaAccelerationZ = 3.0; refShip.InertiaBrakingZ = 1.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
Do you see anything wrong?, Please let me know!

All of the Model textures is in place.
With Best Regards
Meyer189
