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Modifying the food/rum consumption rate

Redeye

Landlubber
Hello.
I like the food + rum use consumption in the mod but I find the rate of consumption too fast when we have multiple big ships and refilling each one separately is a pain.
I know there is a way to give half in game but it affects the crew mood. I would like a way to lower it without deactivating it completely.
Is there any way to modify the food and rum consumption rate in game or by editing a file? A gradual parameter like the one for crew/officer salary in the option would be nice.
Or is there anyway to make all ships use any food available on any ships so that it would be possible to store all the food/rum on just one ship and make it faster to resupply.
Thank you.
 
In PROGRAM\InternalSettings.h you will find the following values that you can modify: :doff
Code:
// Rum (note 2 is normal and 1 is double)
#define RUM2_SCALE						1.1		// FLOAT - ratio nominal morale is scaled by when rum rations are normal
#define RUM_SCALE						1.25	// FLOAT - ditto but for double rations
#define RUM0_SCALE						0.9		// FLOAT - ditto but for if out of rum
#define RUMDEC							-15		// INT - amount morale decrease on a "bad" day when on double rum rations (drunken brawl)
#define RUM_BASECH						10		// INT - base chance for a decrease when on double rations (it's a 1-in-[this+modifiers] chance)

// Food (note 1 is normal and 2 is half)
#define FOOD_PER_CREW					0.01	// FLOAT - qty of wheat eaten per day per crewmember
#define FOOD2_SCALE						0.75	// FLOAT - ratio nominal morale is scaled by when on half rations of food
#define FOOD0_SCALE						0.25	// FLOAT - base scalar to what morale is scaled to when out of food (it's a complex formula)
#define FOOD_CREWDIEOFF					0.1		// FLOAT - ratio of crew who die off each day.
 
Thank you very much :dance
#define FOOD_PER_CREW 0.01 // FLOAT - qty of wheat eaten per day per crewmember
Does this line affects the rum as well for item per crew consumption? I can't find a similar line in the rum part.
 
I noticed that too, so I double-checked the code and indeed that same value is used for the rum too.
 
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