Alright, I didn't understand the better part of the recent posts, but it's unfortunate that the crashes were not due to my old hardware. Sounds like they can hardly be avoided either
The DS_Multifleet-function is exactly what I was trying in the first place, but I did not get anything to work at all, this project was my first real attempt to implement something by myself.
So thank you Grey Roger, a toggle would be great, I for one would rather have occasional crashes and the chance to see multiple fleets than only single encounters.
My logic behind this was that it might be nations teaming up against another, or one nation setting an ambush with multiple fleets. Question to counter: Why would clever tacticians place all their ships in one line and not split them into 2-3 convoys to cut off escape routes/let fire rain on the enemy from two sides/chase the enemy with wind advantage into a waiting wall of cannons etc., I believe you get my drift…
Alright, another thanks to ChezJfrey for the explanations on randomization in the game, sounds like it was quite an easy fix. Looking forward to that one too.
On another note, I have more changes I made to my game and was wondering if you believe they could be of interest to others too, mainy concerning period availability.
I don't have enough free time to play in several timelines, so it usually was revolutions for me (to have the U.S. added). That way, I did not get to enjoy the whole diversity of ships (and weapons) the game has to offer.
So I made all ships available in all periods, albeit with a rather small chance outside of the periods deemed historically correct by whoever set the chances originally. Furthermore, I've made some questships able to be encountered with very small chance.
I do believe, please correct me if I'm wrong, that it should be rather easy to add a toggle for this, simply by making two copies of the file, one with the settings as they are and one with adepted encounter chances and calling the one required. I fail to find out how I would accomplish that though, so if someone would nudge me the right direction, I would gladly take the workload of adjusting chances for all ships.
My other approach was to add very rare special encounters for direct sailing, for example pirates with ships larger than tier 3, a fleet led by the pearl in one of it's variants, EITC convoys, a pair of chinese junks, one of the cursed ships, ships of nations not currently represented (no need to worry about nation relations...) and so on. Again, ideally with one or more toggles (standard/only realistic enouncters/fictional and fantasy encounters).
So my questions are, would this be of interest with the current direction the mod is heading or is the realism approach prevailing?
And secondly, would someone with good coding experience be willing to help me (greatly)? As you can see, I am really inexperienced still but would be more than willing to fill the framework, if someone helps me with that in the first place. I really want to emphasize again though, that it won't be an occasional question to answer here and there but actually explaining, adjusting or outright writing required functions mostly for the time being.