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More wacky build 13 stuff

Unlucky Jack

Landlubber
So, the surprises just keep coming.
Heres just a few of the latest:
7-11 comes to OXBAY; Seems since the british took back oxbay the inhabitants have been desperate for business and have now begun 24 hour operations in the shipyard and store. I don't know if this is intentional in the build or if it is a glitch caused by me takeing the fort while it was still in french hands. Either way it seems wacky because it really doesn't have much of an impact.

Sail damage is persistent; after dominating a french fleet and its pirate attackers I captured a surrendered french class 1 warship. I loaded it up with sail and planks, swapped over to it and did quick repair. It was missing a mast so it repaired to about 10% off of 100 sail cloth. I then swapped back to my original ship which had <u>no damage</u>. Now my original ship showed no sail damage on its icon but the sails were riddled with holes and was only capable of 3 knots in a 30 knot wind. So I f3 and sail to port to repair. By the time i reach oxbay, the warship has its mast back and shows 100% sails and hull( even though it had no materials during the voyage), I however am still suffering swiss sails( and all my sail cloth is gone, like i was missing a mast). After repairing at the shipyard, which offered no repair for my ship and only guns for the others, I find my sails still perferated and unable to acheive speed. Needless to say I quit that game.
It seems like evey time I capture a non-stock class 1 or class 2 ship, something goes horribly wrong with the game like it did above or goes CTD.

Other wacky things:
Boarding surrendered ships: sometimes my companions board the ship with me, about 1 in 4 chance of that.
Stowaways on my captives deck.
Ships that dont exist according to "sail to" such as enemy ships sailing away from a battle. These are still quiet visable but the option to sail to them is not given.
Trading with smugglers: sometimes they are where they say to meet, sometimes I have to go to each available shore and them they appear where they are supposed to be or I have to go back to tavern and let the smugglers agent tell me to "complete one bit of business before starting another".
Finding bullets and gunpowder in lootable chests when boarding, no im not referring to gunpowder lockers which rarely ever have bullets but sometimes contain loot like trinkets and stuff.
During boarding, sometimes my companions start with me on the quarterdeck and follow me into the fray,or sometimes they start on the main deck surrounded by enemies but just stand there not fighting untill I fight( good thing the crew is heavily armed and armoured)
Some ship models identify as class 1 on icon and spyglass but class 2 anywhere else(lineships and warships), I also had ships with no Icon picture.
Modified ship models appear more frequently than stock, particularly the MM mod ships.

It seems the longer I play this install, the wackier it gets, like its losing its mind or inventing its own game mods. Interesting but frustrating at the same time.
Most of it is still playable but every once in a while it just gets too weird or crashes.
 
the thing about swapping ships is what i saw myself. the stats and model get swapped, but the sail hp doesn't. sometimes the model doesn't get swapped and you have a super-fast manowar or something like that. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
So it's not just me with the sail damage bug? I thought I was just imagining things <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

I've also got stowaways on my captives deck, with the only way to get rid of them being to sink my own ship <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Funny thing is, all 8 of them are French, but I've only captured 1 French ship in this game so far.

Haven't had the 7-11 stores yet <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> I suppose that might come in handy, though.
 
I also have experienced the inability to sail to some ships that are close by.
 
Sounds pretty much weird. Haven't seen 24/7 open stores yet. Are you SURE your installation is correct? It does sound like the game is modding on its own. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
<!--quoteo(post=253997:date=Apr 30 2008, 05:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 30 2008, 05:43 PM) <a href="index.php?act=findpost&pid=253997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds pretty much weird. Haven't seen 24/7 open stores yet. Are you SURE your installation is correct? It does sound like the game is modding on its own. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not sure that install is correct, in fact quite the opposite. It has had so many "builds" applied to it I think it went off the deep end. I have stopped playing that install and have moved on to a fresh install with build 13 final. Just got my first CTD after 3 hours of play, of course it was after lots of boarding and looting. I think you guys should look at why it will CTD if a ships hold is full, because that seems to be a common cause. Stupid me forgot to share the load before going to WDM and now I'm hateing this game again. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
I see that I'm not the only one suffering these problems so its not just the install, its the game.
I tried to get the game to a point where oxbay was free so I could see if 7-11 sets up shop again but got broadsided by a CTD and really don't feel like doing it again tonite so mabey later this week. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=253941:date=Apr 30 2008, 04:56 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Apr 30 2008, 04:56 AM) <a href="index.php?act=findpost&pid=253941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the thing about swapping ships is what i saw myself. the stats and model get swapped, but the sail hp doesn't. sometimes the model doesn't get swapped and you have a super-fast manowar or something like that. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah , I get this every time I swap ships at sea.
 
<!--quoteo(post=253995:date=Apr 30 2008, 05:38 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Apr 30 2008, 05:38 PM) <a href="index.php?act=findpost&pid=253995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that's intentional. don't know why, but it is. you can turn it off somewhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think actually its just a distance thing but it isnt fully functional, sometimes you can't sail to a ship 200 yards away and then later when its gone BVR, it will let you sail to. Just wacky. I know the speed scalars aren't functioning properly with Sail To. I still manage to sail to ships that are way faster and far far away but the settings shouldn't allow it. I try not to use Sail To anyway because I usually have more than one ship and if one is off chasing down an enemy, he gets dragged along, pulled from his mission 5 miles away and then will usually be out of position and will blast me trying to shoot the ship we just sailed to. Just not worth the effort most of the time.
 
<!--quoteo(post=254749:date=May 5 2008, 08:45 AM:name=Unlucky Jack)--><div class='quotetop'>QUOTE (Unlucky Jack @ May 5 2008, 08:45 AM) <a href="index.php?act=findpost&pid=254749"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just got my first CTD after 3 hours of play, of course it was after lots of boarding and looting. I think you guys should look at why it will CTD if a ships hold is full, because that seems to be a common cause.<!--QuoteEnd--></div><!--QuoteEEnd-->I know. We don't really have many people to work on it though. I tried to figure it myself, but no luck there. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

<!--quoteo(post=254751:date=May 5 2008, 08:57 AM:name=Unlucky Jack)--><div class='quotetop'>QUOTE (Unlucky Jack @ May 5 2008, 08:57 AM) <a href="index.php?act=findpost&pid=254751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think actually its just a distance thing but it isnt fully functional, sometimes you can't sail to a ship 200 yards away and then later when its gone BVR, it will let you sail to. Just wacky. I know the speed scalars aren't functioning properly with Sail To. I still manage to sail to ships that are way faster and far far away but the settings shouldn't allow it. I try not to use Sail To anyway because I usually have more than one ship and if one is off chasing down an enemy, he gets dragged along, pulled from his mission 5 miles away and then will usually be out of position and will blast me trying to shoot the ship we just sailed to. Just not worth the effort most of the time.<!--QuoteEnd--></div><!--QuoteEEnd-->Do you have realistic sailing mode on or off? If it's off, there are no limits on sail-to.
 
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