Ahoy there!
I have recently finished the Hoist the colours questline, (had played it before once, many many years ago) and i must say it was great! Especially how early days of Jack questline ties in to the movie plot, love it. Big props to you guys, and i hope we will see a continuation of Jack's dventures at some point.
Anyways, after you finish the Curse of the black pearl questline, there is an annoying bug where Gibbs keeps his dialogue options from where you are trying to gather new crew on Tortuga, which teleports you to the tavern with no Gibbs to speak to of course, this can be really annoying if you speak to Gibbs by accident and don't have a recent save file to fall back to, as you can't do anything but reload to get out of this state.
I have added a simple check in Mr. Gibbs_dialog file, PChar.quest.cotbp_done == false, as for some reason if(checkquestattribute("Muerte", "search")) that was already in place doesn't seem to do the trick.
Maybe i'm missing something here, and of course there are more elegant ways to fix this bug, and we could add the usual officer dialogue options after the main quest has ended, or even spice them up a for special officers like Gibbs...
I'm adding some screenshots, a save game where this can be seen, and file with the fix if anyone is interested or having the same issue.
Cheers!
I have recently finished the Hoist the colours questline, (had played it before once, many many years ago) and i must say it was great! Especially how early days of Jack questline ties in to the movie plot, love it. Big props to you guys, and i hope we will see a continuation of Jack's dventures at some point.

Anyways, after you finish the Curse of the black pearl questline, there is an annoying bug where Gibbs keeps his dialogue options from where you are trying to gather new crew on Tortuga, which teleports you to the tavern with no Gibbs to speak to of course, this can be really annoying if you speak to Gibbs by accident and don't have a recent save file to fall back to, as you can't do anything but reload to get out of this state.
I have added a simple check in Mr. Gibbs_dialog file, PChar.quest.cotbp_done == false, as for some reason if(checkquestattribute("Muerte", "search")) that was already in place doesn't seem to do the trick.
Maybe i'm missing something here, and of course there are more elegant ways to fix this bug, and we could add the usual officer dialogue options after the main quest has ended, or even spice them up a for special officers like Gibbs...

I'm adding some screenshots, a save game where this can be seen, and file with the fix if anyone is interested or having the same issue.
Cheers!
