Yes, I'm making an age of sail sim. I've been trying to make this for several (hmmm, 5?) years, and finally a number of situations have contributed to its critical mass, and I am going Beta June 1st 2013. I say Beta because hook or crook, it is on the market October 1st 2013 for free or for pay or for whatever it can be.
I'm looking for beta victims, all are welcome. It will be a public FTP download of approx 20 MB, easy. I'm looking for feedback and declarations of interest. Keep in mind I will release simultaneously to tablets (droid and ios) and PCs (win and mac), so some of your usual expectations will be a bit off. The "serious" hardware releases will support way more than the "toy" hardware, but gameplay will be the same. Just more ships per CPU cycle.
In the below posts, there is going to be a mass of text. I suppose I am serving up a game design document, but really it's the beginning of the user manual, because mostly all of this is code-complete and I'm going public Beta June 1st.
All images, concepts, and words copyright (c) 2013 Joao Bix Klima de Sa
That said: Read on for further details and screenshots!
I'm looking for beta victims, all are welcome. It will be a public FTP download of approx 20 MB, easy. I'm looking for feedback and declarations of interest. Keep in mind I will release simultaneously to tablets (droid and ios) and PCs (win and mac), so some of your usual expectations will be a bit off. The "serious" hardware releases will support way more than the "toy" hardware, but gameplay will be the same. Just more ships per CPU cycle.
In the below posts, there is going to be a mass of text. I suppose I am serving up a game design document, but really it's the beginning of the user manual, because mostly all of this is code-complete and I'm going public Beta June 1st.

All images, concepts, and words copyright (c) 2013 Joao Bix Klima de Sa
That said: Read on for further details and screenshots!