NathanKell,
I´m trying to ajust my new cannon sounds to b13. The problem is in AI_Balls. Now there are 2 places where playsound is mentioned, with or without Realistic Cannons. Put my lines in both places and the new sounds will only work with R.C. Case old types: Very Silent (or origin sounds if you like). Have added rCannon.sound to all 4 types in Cannons_Init. What to do? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
Also: are the calibers of Carronades OK in Cannons_Init?
Should be like in Cannons.h and .c?
I´m trying to ajust my new cannon sounds to b13. The problem is in AI_Balls. Now there are 2 places where playsound is mentioned, with or without Realistic Cannons. Put my lines in both places and the new sounds will only work with R.C. Case old types: Very Silent (or origin sounds if you like). Have added rCannon.sound to all 4 types in Cannons_Init. What to do? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="

Also: are the calibers of Carronades OK in Cannons_Init?
Should be like in Cannons.h and .c?