/*
if(LAi_IsFightMode(PChar))
{
if(IsEquipCharacterByItem(PChar, "pistolmket"))
{
PostEvent("mket_on_back", 1000, "i", PChar);
}
if(IsEquipCharacterByItem(PChar, "blademketK"))
{
PostEvent("blademketK_as_gun", 1000, "i", PChar);
PostEvent("mket_on_back", 1500, "i", PChar); //if musket on hip
}
if(IsEquipCharacterByItem(PChar, "pistolmtoon"))
{
PostEvent("mtoon_on_back", 1000, "i", PChar);
}
if(IsEquipCharacterByItem(PChar, "pistolmketB"))
{
PostEvent("mketB_on_back", 1000, "i", PChar);
}
if(IsEquipCharacterByItem(PChar, "blademketB"))
{
PostEvent("blademketB_as_gun", 1000, "i", PChar);
PostEvent("mketB_on_back", 1500, "i", PChar); //if musket on hip
}
if(IsEquipCharacterByItem(PChar, "Arguebuse"))
{
PostEvent("Arguebuse_on_back", 1000, "i", PChar);
}
if(IsEquipCharacterByItem(PChar, "pistolbbuss"))
{
PostEvent("bbuss_on_back", 1000, "i", PChar);
}
if(IsEquipCharacterByItem(PChar, "pistol13"))
{
PostEvent("pistol13_on_back", 1000, "i", PChar);
}
PostEvent("mguns_reset_check", 1000, "i", PChar);
if(IsEquipCharacterByItem(Pchar, "shield_hand"))
{
RemoveCharacterEquip(Pchar, BLADE_ITEM_TYPE );
TakeItemFromCharacter(Pchar, "shield_hand");
GiveItem2Character(Pchar, "shield_back");
EquipCharacterByItem(Pchar, "shield_back");
}
}
else
{
if(IsEquipCharacterByItem(Pchar, "pistolmket"))
{
if(charge == 1.0)
{
PostEvent("mket_on_hip", 1000, "i", Pchar);
}
else
{
if(CheckCharacterItem(Pchar, "blade_mKnife"))
{
PostEvent("mketK_as_blade", 1000, "i", Pchar);
}
}
}
if(IsEquipCharacterByItem(Pchar, "pistolmtoon"))
{
if(charge == 1.0) PostEvent("mtoon_on_hip", 1000, "i", Pchar);
}
if(IsEquipCharacterByItem(Pchar, "pistolmketB"))
{
if(charge == 1.0)
{
PostEvent("mketB_on_hip", 1000, "i", Pchar);
}
else PostEvent("mketB_as_blade", 1000, "i", Pchar);
}
if(IsEquipCharacterByItem(Pchar, "Arguebuse"))
{
if(charge == 1.0) PostEvent("Arguebuse_on_hip", 1000, "i", Pchar);
}
if(IsEquipCharacterByItem(Pchar, "pistolbbuss"))
{
if(charge == 1.0) PostEvent("bbuss_on_hip", 1000, "i", Pchar);
}
if(IsEquipCharacterByItem(Pchar, "pistol13"))
{
if(charge == 1.0) PostEvent("pistol13_on_hip", 1000, "i", Pchar);
}
if(IsEquipCharacterByItem(Pchar, "pistolbow"))
{
int ar = GetCharacterItem(Pchar, "bladearrows");
if(ar >= 1)
{
if(!IsEquipCharacterByItem(Pchar, "bladearrows"))
{
RemoveCharacterEquip(Pchar, BLADE_ITEM_TYPE );
EquipCharacterByItem(Pchar, "bladearrows");
}
}
}
if(IsEquipCharacterByItem(Pchar, "shield_back"))
{
RemoveCharacterEquip(Pchar, BLADE_ITEM_TYPE );
TakeItemFromCharacter(Pchar, "shield_back");
GiveItem2Character(Pchar, "shield_hand");
EquipCharacterByItem(Pchar, "shield_hand");
}
}
*/