<!--quoteo(post=171702:date=Nov 15 2006, 11:52 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 15 2006, 11:52 AM) [snapback]171702[/snapback]</div><div class='quotemain'><!--quotec-->
what if you would make a bit in the main quest where you could steal back the ship? for instance, danielle recognizing the captian, knowing where he lives, and have the option to either force him to give back the ship on land, if you have high leadership, or: take the ship by force on the sea immediatly, or after you are unsuccesful at convincing him. i don't know which island to suggest, because QC is surrounded by pirates, making it a lot more diffcult (for some), and at other islands, ships from another nation could attack the ship and sink it if they where hostile. hmm.....i think a pirate island is the best choice after all. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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maybe an idea for build 14?
what if you would make a bit in the main quest where you could steal back the ship? for instance, danielle recognizing the captian, knowing where he lives, and have the option to either force him to give back the ship on land, if you have high leadership, or: take the ship by force on the sea immediatly, or after you are unsuccesful at convincing him. i don't know which island to suggest, because QC is surrounded by pirates, making it a lot more diffcult (for some), and at other islands, ships from another nation could attack the ship and sink it if they where hostile. hmm.....i think a pirate island is the best choice after all. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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maybe an idea for build 14?