A text mentioning that an officer is in your shore party does indeed sound better than not showing them at all.Because for one it annoys me when I accidentally move one over and have to put them back, it also doesn’t make sense to be able to. It’s can also be a problem if transferring between companions because it’s not so easy for the player to remember which of the passengers are its officers, as they would probably remember their own. I guess another option is to mark a passenger who is an officer with some text or on their image (like how ships have their class showing on the icon or a passenger’s name), this would greatly avoid any confusion.
After all, if you want to assign a shore party officer as captain, why prevent the players from doing that?
As long as it is deliberate.
You mean as some sort of "officer strike"?I actually have a bit of an idea. I’m wondering about the possibility of forcing officers into a captive state, in a story sense. This could allow for a particular type of pirate captain who wants all the plunder for himself and refuses to share anything with his crew. Obviously this would cause severe morale problems and would drastically increase the chances of mutiny, which would present a challenging game for the player. They would have to raid very often and would be very unlikely to find allies, most other pirates would probably hate their guts. A problem for the player could be that they cannot move officers unless they relieve them of their officer role or possibly that wouldn’t be possible either, so they’d have to fire them (which might be refused), or they could pay them a lot of gold to be freed from the captive state. In order to offset the morale problems, food usage could be reduced and its effect on morale increased, and rum intake increased (but the effects being the same, either way increasing morale). Another option is to allow officer mutiny on land, in that one or even all of the officers could decide to turn on the player and attack him! If this were to be done, it would be imperative that officers either do not show up in the passenger list at all or otherwise they are prevented from being moved (which I doubt would be difficult). It’s going beyond the scope of the topic context so if I do put more thought into this then I’ll make a new thread.
That fits right in with these planned features we've got:
Planned Feature - Balancing and Repurposing Reputation Gain | PiratesAhoy!
Planned Feature - Officer Loyalty | PiratesAhoy!
Planned Feature - Fame to Affect Gameplay in Multiple Ways | PiratesAhoy!
Those are things I've been wanting to tackle forever now, but persistent Beta 4 related bugs and delays have prevented me from doing anything with them.
And I'm taking a bit of a bit of a break from modding at the moment.
I've got ideas aplenty and part of the work is already done. But I don't have the time nor energy to actually put those ideas into the game.
So if you want to do something in that direction, I strongly suggest working it into the foundations we have already put in place.
