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New Progress Reload Image

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Could anybody make a new progress reload image for Build 14? I'd like to have a rotating PotC cursed coin to replace the weird artifact we have now.
 
That's not the progress reload image; that's the loading screen. <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
sry... Make a new loading screen to <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> hehe.. Could be cool with a picture where you see your character on the deck.. (is that the new mod on 14?)
 
We'll be sure to have a new loading screen in the final Build 14. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
The port in deck ciew mod is a new one Thomas the Terror and me made for Build 14, yes. I don't want to use screenshots for the main loading screens though. I want something resembling paintings. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=232532:date=Jan 6 2008, 03:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 6 2008, 03:21 PM) [snapback]232532[/snapback]</div><div class='quotemain'><!--quotec-->... I'd like to have a rotating PotC cursed coin to replace the weird artifact we have now.<!--QuoteEnd--></div><!--QuoteEEnd-->

Give me about two weeks on this one. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
tortuga bay has a loading screen where you see one galleon raking another. the rake is carried out as the game loads, it's animated. i can't seem to find the file i need though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
No problem. Thanks for looking at this Petros! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
A question here.

Does anyone know where the code is that controls the reload icon? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

I trust it is not hard coded. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

AOP get away with a 4 image icon, which I believe is too jerky, but POTC uses 64, which is a lot to work with. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=232692:date=Jan 7 2008, 01:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 7 2008, 01:02 PM) [snapback]232692[/snapback]</div><div class='quotemain'><!--quotec-->The port in deck ciew mod..<!--QuoteEnd--></div><!--QuoteEEnd-->

Now what the hell is <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->THAT? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--sizec--></span><!--/sizec-->
 
He means "Port in deck view"

In that mod you can see the port form your ship, not from a distance, but up close as you are actually "in" port.
 
Ok thanks. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=233351:date=Jan 10 2008, 06:20 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 10 2008, 06:20 PM) [snapback]233351[/snapback]</div><div class='quotemain'><!--quotec-->Does anyone know where the code is that controls the reload icon? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
I trust it is not hard coded. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
AOP get away with a 4 image icon, which I believe is too jerky, but POTC uses 64, which is a lot to work with. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I tried to find it, but couldn't. There is no reference to progress.tga in the code files that I can find. Perhaps we can ask the Russians if they know?

For the SLiB mod they did manage to make a different progress image. See attached. So that proves it CAN be done to at least make a new one. Perhaps we could just hyjack their instead? But I would really much prefer a cursed coin over a skull. Perhaps you could take the Russian version to somehow get information on the proper angle for each rotation? Or perhaps somebody with a 3D modeling program should do it instead. Make a model of a cursed coin, then rotate it, taking screenshots. Or something like that. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

<!--quoteo(post=233380:date=Jan 10 2008, 11:11 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Jan 10 2008, 11:11 PM) [snapback]233380[/snapback]</div><div class='quotemain'><!--quotec-->Now what the hell is <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->THAT? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.piratesahoy.com/forum/index.php?showtopic=11360" target="_blank">This.</a>
 
Skulls? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
Obviously. That's the progress.tga.tx file from the Russian SLiB mod.
 
it's only one skull. see it like one of those little books of which you can flip the pages over really fast to create a movie.
 
Morgan is right. It's the progress reload image; similar to the rotating artifact thingey you have now on the loading screens. Together it makes for an animation of a rotating skull.
 
Progress.tga.tx is placed in the PotC /Resources/Loading/ library. The angle is difficult to define, because it seems to rotate on more than 1 axis? Naa..think its just me..
 
The artifact does indeed seem to rotate on more than one axis. At least the more interior spheres are rotating differently from the exterior one. But the Russian SLiB skull image doesn't. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
<!--quoteo(post=233676:date=Jan 12 2008, 06:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 12 2008, 06:41 AM) [snapback]233676[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=233351:date=Jan 10 2008, 06:20 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 10 2008, 06:20 PM) [snapback]233351[/snapback]</div><div class='quotemain'><!--quotec-->Does anyone know where the code is that controls the reload icon? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
I trust it is not hard coded. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
AOP get away with a 4 image icon, which I believe is too jerky, but POTC uses 64, which is a lot to work with. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I tried to find it, but couldn't. There is no reference to progress.tga in the code files that I can find. Perhaps we can ask the Russians if they know?

For the SLiB mod they did manage to make a different progress image. See attached. So that proves it CAN be done to at least make a new one. Perhaps we could just hyjack their instead? But I would really much prefer a cursed coin over a skull. Perhaps you could take the Russian version to somehow get information on the proper angle for each rotation? Or perhaps somebody with a 3D modeling program should do it instead. Make a model of a cursed coin, then rotate it, taking screenshots. Or something like that. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

...<!--QuoteEnd--></div><!--QuoteEEnd-->

Oh I know it can be done.
The reason I wanted that info if it existed, was to make it easier, 16 or even 24, instead of 64.

The angles are simple in the SLib case as they only rotated the skull around the Y axis.
I have a actual coin medallion and would rather use that, taking photos of it, than a 3-D model. ( I can't do modeling anyway)
 
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