Just re-iterating what I said elsewhere:
As per Armada's idea, putting the information on the Wiki is probably best. Then it can be viewed and edited at any time.
If you can round up any modelers to redo the decks, that would be great of course.
Though I suppose such modeling efforts would be more worthwhile on Hearts of Oak (
http://www.moddb.com/games/hearts-of-oak) instead.
This code in PROGRAM\console.c is quite useful for cycling through all the ships in the game:
Code:
if(!Checkattribute(pchar,"cheatship")) Pchar.cheatship = 0;
int con = sti(Pchar.cheatship);
if(con<SHIP_TYPES_QUANTITY)
{
GiveShip2Character(pchar,ShipsTypes[con].id,"Test Ship",-1,ENGLAND,true,true);
Pchar.cheatship = con +1;
}
TraceAndLog("*************************** Ship : " + ShipsTypes[con].id + " , Index : " + con + " ");
Note that some stats depends on the national design of the ship
For example, English ships are somewhat faster than their Spanish equivalent.
You can certainly make comments on bad textures, but we don't have (m)any people here anymore who do texturing work on the Build Mod ships.
Petros has been doing some again lately, but he tends to mainly work on his own ships.
The number of ships is 235, though some of those are repaints with the same stats.
The gunboat is a tricky one. Unfortunately the game engine doesn't allow multiple cannon calibres being used on a single ship.
Though I wonder if anything could be done to fix the bow cannon at a different calibre from the swivel guns.
Might be possible, but would require some figuring out, which I don't really have the time for anymore. Not for a good while anyway.
I do wonder how many people would actually make
use of such a list.
You should perhaps add a poll to this thread to figure out how much interest there is.
No point in you doing lots of work for nothing.