marrbodude
Sailor Apprentice
In the RPGUtilite.c you can set the starting location like this:
1) Look for this line. = "void initNewMainCharacter()"
2) Stroll down till you see this.
// êóäàïëûâåì
if (rand(10) != 4)
{
ch.HeroParam.ToCityId = FindAlliedColonyForNation(sti(ch.nation), true);
}
else
{
ch.HeroParam.ToCityId = "Pirates";
}
//ch.HeroParam.ToCityId = "Santiago";
3) Change to this.
// êóäàïëûâåì
if (rand(10) != 4)
{
ch.HeroParam.ToCityId = FindAlliedColonyForNation(sti(ch.nation), false);
}
else
{
ch.HeroParam.ToCityId = "Pirates";
}
ch.HeroParam.ToCityId = "LostShipsCity";
Before you make any change check the walkthrough to see what quest item you must have on
you to complete the quest. Other wise you will be stuck there unable to leave the city. :mm
If you do not want to start in the lost city. You can start in Bermudes and play as a
pirate.Just change the "LostShipsCity" to "Pirates".
But please note that you will alway be starting Bermude no matter what starting nation you pick.

1) Look for this line. = "void initNewMainCharacter()"
2) Stroll down till you see this.
// êóäàïëûâåì
if (rand(10) != 4)
{
ch.HeroParam.ToCityId = FindAlliedColonyForNation(sti(ch.nation), true);
}
else
{
ch.HeroParam.ToCityId = "Pirates";
}
//ch.HeroParam.ToCityId = "Santiago";
3) Change to this.
// êóäàïëûâåì
if (rand(10) != 4)
{
ch.HeroParam.ToCityId = FindAlliedColonyForNation(sti(ch.nation), false);
}
else
{
ch.HeroParam.ToCityId = "Pirates";
}
ch.HeroParam.ToCityId = "LostShipsCity";
Before you make any change check the walkthrough to see what quest item you must have on
you to complete the quest. Other wise you will be stuck there unable to leave the city. :mm
If you do not want to start in the lost city. You can start in Bermudes and play as a
pirate.Just change the "LostShipsCity" to "Pirates".
But please note that you will alway be starting Bermude no matter what starting nation you pick.
