<!--quoteo(post=137736:date=Jan 17 2006, 10:47 PM:name=Mad_Jack)--><div class='quotetop'>QUOTE(Mad_Jack @ Jan 17 2006, 10:47 PM) [snapback]137736[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=137722:date=Jan 17 2006, 01:54 AM:name=Seabro)--><div class='quotetop'>QUOTE(Seabro @ Jan 17 2006, 01:54 AM) [snapback]137722[/snapback]</div><div class='quotemain'><!--quotec-->
and only landlubbers would ask to keep the kind of inland that was in POTC

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Like Captain Python has correctly pointed out so many times before, don't expect historical accuracy out of games. So much for being able to sack Panama and Puerto Principe (which could only be done by overland action, back in the day...) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
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So? How many times did you sack Panama in POTC? The question is -- why on earth do you need "inland" if you won't be able to sack anything "by overland action" anyway?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I can't say I'm a landlubber. After all, I am studying to become a sailor.<!--QuoteEnd--></div><!--QuoteEEnd-->
You know....there's always TES: Morrowind where you have all the inland in the world, why don't you try that instead of trying to turn a seafaring game into landlubber's paradise? Pirates are supposed to hunt for merchants at sea, not for butterflys in jungles.