Realistic Game Mode remains unchanged. Arcade Mode has a couple realism options that tend to confuse people now switched off.I'm trying to decide which mode I want. Mode 1 or mode 2.
Note that if you want part of the Iron Man Mode realism options, there will be separate toggles at the top of PROGRAM\InternalSettings.h:
Code:
// ======================================
// REALISM OPTIONS:
// ======================================
#define OPEN_SEA_MOD 0 // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED 0 // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED 0 // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED 0 // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES 0 // BOOL - 1=ON - Rush, Immediate Reload and Instant Boarding disabled
#define ITEM_REALISM 0 // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
![Wink ;) ;)](/styles/emoticons/wink.png)
Edit: Without too many clicks, if possible. ESPECIALLY for those people confused by Realism, because they are the ones who can't be bothered to turn off mods!
![Whip :whipa :whipa](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/whippa.gif)
Yep! Now with Leadership and Sailing at 9, you can command Tier 1 ships without penalty.Do you have that penalty for class 3 and above ships fixed? I tinker with the shipyard stuff so I can sail anything without a penalty.
![Yes :yes :yes](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/yes.gif)
The spyglass and compass information as per this article: http://www.moddb.com/mods/new-horizons/features/arcade-realistic-and-iron-man-game-modeWhat On-Sea data are we talking about? Since the ships do not model damage besides masts falling and sails getting holed I like some data. That said I usually use the common spyglass and rarely the superior spyglass.
That is all still the same.