It is really easy to port characters from PotC to CoAS
There is however some sideeffects of doing it (they don't effect the game though)
Pretty much copy all the files for the Pirates of the Caribbean/RESOURCE/MODELS/CHARACTERS/*Character* to its CoAS equivilant
Then in a character_init file (eg Characters/init/Jamaica.c) just copy an entry and change the stats to your liking and also change the location to where you want them
Then add
under the model name to add a man PotC model OR
to add a female
NOTE: That is for a NPC and make sure there isn't a line like
or
in the character entry to begin with
To make a PChar with PotC model it is RESOURCE/INI/TEXTS/RUSSIAN/HeroDescribe.txt that is the file that is changed
add the number 2 on the end of man or woman to get them to have the animation
EG.
heroName_4 {Jack}
heroLastname_4 {Sparrow}
heroNameGen_4 {Jack}
heroLastnameGen_4 {Sparrow}
heroNameDat_4 {Jack}
heroLastNameDat_4 {Sparrow}
heroFace_4 {236}
heroModel_4 {Jack}
heroType_4 {Merchant}
heroNation_4 {England}
sex_4 {man}
animation_4 {man2}
hero_4 {
My test of PotC model in CoAS
}
This is making Jack Sparrow with the model "Jack" as character selection number 4
Side Effects
As CoAS has more fighting moves some of the PotC moves look a little dodgey.
- Sidestep is PotC backstep but to the side
- Getting knocked over makes character sit on ground
But other than that is exactly like a CoAS character
There is however some sideeffects of doing it (they don't effect the game though)
Pretty much copy all the files for the Pirates of the Caribbean/RESOURCE/MODELS/CHARACTERS/*Character* to its CoAS equivilant
Then in a character_init file (eg Characters/init/Jamaica.c) just copy an entry and change the stats to your liking and also change the location to where you want them
Then add
Code:
ch.model.animation = "man2";
Code:
ch.model.animation = "woman2";
NOTE: That is for a NPC and make sure there isn't a line like
Code:
ch.model.animation = "man";
Code:
ch.model.animation = "woman";
To make a PChar with PotC model it is RESOURCE/INI/TEXTS/RUSSIAN/HeroDescribe.txt that is the file that is changed
Code:
animation_*num char* {man/woman}
EG.
heroName_4 {Jack}
heroLastname_4 {Sparrow}
heroNameGen_4 {Jack}
heroLastnameGen_4 {Sparrow}
heroNameDat_4 {Jack}
heroLastNameDat_4 {Sparrow}
heroFace_4 {236}
heroModel_4 {Jack}
heroType_4 {Merchant}
heroNation_4 {England}
sex_4 {man}
animation_4 {man2}
hero_4 {
My test of PotC model in CoAS
}
This is making Jack Sparrow with the model "Jack" as character selection number 4
Side Effects
As CoAS has more fighting moves some of the PotC moves look a little dodgey.
- Sidestep is PotC backstep but to the side
- Getting knocked over makes character sit on ground
But other than that is exactly like a CoAS character