• New Horizons on Maelstrom
    Maelstrom New Horizons


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Porting the Build Mod to CoAS?

Why should we port to CoAS? Pick those options you consider important.

  • Updated Engine: Better Graphics

    Votes: 0 0.0%
  • Updated Engine: New Features

    Votes: 2 28.6%
  • New Game: Better Availability

    Votes: 1 14.3%
  • New Game: More Publicity

    Votes: 3 42.9%
  • New content: Ships

    Votes: 0 0.0%
  • New content: Characters

    Votes: 1 14.3%
  • New content: Locations / Size of the game world

    Votes: 0 0.0%
  • Compatibility with Storm 2.0 engine

    Votes: 1 14.3%

  • Total voters
    7
What part? Some part hidden in the EXE and DLL files. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=319917:date=May 15 2009, 03:13 AM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 15 2009, 03:13 AM) <a href="index.php?act=findpost&pid=319917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Note: They have documented info all about the program language used, Akella is helping us mod the game, This information should be translated and put in the Wiki...<!--QuoteEnd--></div><!--QuoteEEnd-->What exactly do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=319967:date=May 15 2009, 08:51 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 15 2009, 08:51 AM) <a href="index.php?act=findpost&pid=319967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What part? Some part hidden in the EXE and DLL files. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=319917:date=May 15 2009, 03:13 AM:name=Computica)--><div class='quotetop'>QUOTE (Computica @ May 15 2009, 03:13 AM) <a href="index.php?act=findpost&pid=319917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Note: They have documented info all about the program language used, Akella is helping us mod the game, This information should be translated and put in the Wiki...<!--QuoteEnd--></div><!--QuoteEEnd-->What exactly do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->He probably says about text files in aop2\Program\_doc_script\ folder. There're some descriptions, some in English, some in Russian. Not so big help, IMHO, but whatever. The part which interested me most is:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->void Execute(string file_name); // run file in different space (thread like)
void Stop(); // stop executing (thread like)<!--QuoteEnd--></div><!--QuoteEEnd-->I saw this command in PotC (but it wasn't used anywhere) and was guessing that<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Execute("something");<!--c2--></div><!--ec2-->would invoke an external program, so at least I have a confirmation. But still I need to find out what "thread like" means and how those external programs should be compiled to actually work. I tried to run Config.exe from inside PotC but it didn't work...

pirate_kk
 
KK knows what I'm trying to say, It's just that we have a list for any scripting for the game. We can use those doc files as a reference or a dictionary for scripting...
 
<!--quoteo(post=319554:date=May 13 2009, 07:46 PM:name=Maximus)--><div class='quotetop'>QUOTE (Maximus @ May 13 2009, 07:46 PM) <a href="index.php?act=findpost&pid=319554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->May I say something? CoAS running on my P4 2.4 + 1024 ram <b>faster</b>, then current BUILD. IMHO - we'll not have any problem with system requirements.

P.S. Something about 40% of stuff from BUILD already ported <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Got anything to work? Screens? Anything..?
 
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