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Porting weapons

superdurnius

Corsair
Coordinator
3D Artist
Storm Modeller
If I'll port some weapons from other AoP, that aren't included in this build, will they be included?

For now I mean exactly AoP:DMC

And I've found some locations, that I haven't seen anywhere else...

Any comments, Pieter? Thomas?
 
For weapons, we need to get the weapon system code sorted.
Until that time, adding more weapons is just going to flood the game and they'll appear everywhere we don't want them to.
Next thing we know, everybody is walking around with those gunblades!
But once we got it sorted, we can limit weapons by period and categorization,
which will allow us to add much more.

Important note: We MUST actually BALANCE all weapons! That'll be a big job.
Bigger if we add more. :facepalm
 
Alright, I'll wait with weapons.

As for the location screenshots...
I never have entered any of locations in game, because the game is in Russian... But I post couple of them from GM-viewer.


Here is the mine. It's entire town, with huge open-mine...
[attachment=4559:Mine.jpg]

This is some kind of shore. Kinda huge location I can say...
[attachment=4560:shore.jpg]

This is ruined church. Might be it'll fit to that church-under-construction in Oxbay?
 
Which ones?

Also I've found some poor locations (for example poor church). Looks like inside locations of that mine... :shrug
 
Good locations, those!

Could we possibly inventorize all locations that do exist, but are not in the PotC Build mod just yet?
 
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