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    Maelstrom New Horizons


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POTBS Q&A

K

Keith

Guest
<p>As i travel through the Pirate website waters looking for news for everyone, i came along a new interview via the official Pirates of the&nbsp;Burning Sea's&nbsp;<a href="http://www.burningsea.com/" target="_blank">website</a>.&nbsp; Now im not a big fan of most interviews or Q&amp;A's as they generally ask questions most of us already know the answers to.&nbsp; This new one is rather interesting as they talk a bit about the player vs player aspect along with the much anticipated upcoming beta version which will be closed for the first few weeks but probbly open after that <em>(not in the interview but a little one eyed parrot told me)</em>&nbsp; Check the whole Q&amp;A at GameRift <a href="http://www.gamerifts.com/sections/interviews/thomas_sitch.shtml" target="_blank"><strong><font color="#0000ff">HERE</font></strong></a></p>
<p><font size="2"><em><strong>Sticking to the PvP crowd for a bit more, how will PvP play out during and at end game within the quest system and overall storyline of the game? Will fleets have co-op team PvP quest to hold ports from opposing navies which require their quest to secure the port?</strong>
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You cleverly touch on several elements of how our high level PvP play works. You can conquer persistent ports for your nation, so that real parts of the game world actually change sides. Port conquest is driven by a number of things, including PvE (Player versus Environment) missions to sabotage supply lines, infiltrate the port, etc. Once the port goes into contention, the big deciding factors are Player versus Player battles.</em> </font>
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