<!--quoteo(post=242679:date=Mar 3 2008, 02:31 AM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 3 2008, 02:31 AM) <a href="index.php?act=findpost&pid=242679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want Jean LeLoup, Lorenzo and Dianna to never surrender, also I want Jean LeLoup to be board able only not Lorenzo and Dianna. So did I write the code right??<!--QuoteEnd--></div><!--QuoteEEnd-->Looks good to me. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />
<!--quoteo(post=242910:date=Mar 4 2008, 06:55 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 4 2008, 06:55 PM) <a href="index.php?act=findpost&pid=242910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also what those code do?[/code]<!--QuoteEnd--></div><!--QuoteEEnd-->Good question. I'm not sure. I think the bQuestDisableMapEnter might have something to do with disabeling you to enter the map until the enemy is dealt with appropriately. Normally you can escape, but I think this will force you to either sink or capture him before being able to go to the map. Of course setting it to <i>false</i> is what you do <i>after</i> the sink/capture. Not at all sure on the <i>Group_DelCharacter</i> thing. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />
![Hazaaa :doff :doff](/styles/emoticons/doff.gif)
<!--quoteo(post=242910:date=Mar 4 2008, 06:55 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 4 2008, 06:55 PM) <a href="index.php?act=findpost&pid=242910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also what those code do?[/code]<!--QuoteEnd--></div><!--QuoteEEnd-->Good question. I'm not sure. I think the bQuestDisableMapEnter might have something to do with disabeling you to enter the map until the enemy is dealt with appropriately. Normally you can escape, but I think this will force you to either sink or capture him before being able to go to the map. Of course setting it to <i>false</i> is what you do <i>after</i> the sink/capture. Not at all sure on the <i>Group_DelCharacter</i> thing. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />