A
Abysmal Gale
Guest
Greets! My first post, after lurking for some while.
You know, I'm one of those micro-managey types who usually looks for the details in games. Silent Hunter III was nice with its crew rotation, return to port, slow pace and so forth, but a far cry from what I've been looking for i.e a 3D <i>simulation</i> of being a Post-Captain or equivalent on a long voyage in an age of sail vessel, with perhaps a career mode on offer, amongst other options. Yes, something like a non-arcade Master and Commander licence or whatnot would be fantastic, as long as it managed to convey the era well, complete with micromanagement of crew, re-supply, orders from the Admiralty and so forth.
Back along, I got on well enough with Sea Dogs, and now have rediscovered PotC -and it's a genuine surprise to find a community that not only has improved the game, but rejuvenated it entirely. The work involved is not only welcomed and well-received, but what stands out the most is the professionalism of all who contributed. I'm running build 14.6 right here and I've had not <i>one</i> single CTD or other naughtiness, nor were there any in build 13, apart from a few warnings in runme.bat. Now, statistics notwithstanding, that's pretty damn amazing. Personally, I'm very happy with DirectSail, to choose one instance of outstanding work, even though the worldmap is demonstrably smaller than the 3D worldview, and therefore prone to a certain craziness, but the worldmap is hard-coded, right?
So congrats to all involved -superlative work, everybody.
Now, on to my two questions.
I've been searching around here for a complete list of PotC ships, their merits and de-merits -saw one somewhere and forgot to bookmark. Can anyone point me to any such? My trader character (I like to roleplay) has bought her second vessel -a barque, and would like some stats on this vessel and all the current others featured in-game.
Second up.
Would anyone object if I were to write up a PDF manual for this community effort? Kind of like an addendum to the Akella original, but with full illustrations and HOWTOs for buildsettings.h and internalsettings.h, to name but two examples. I'm rather fond of creating PDFs, and I think a concise manual for new users of these builds would prove very useful.
Any thoughts?
Best regards,
<i>Widow Moira </i>, Captain of the Abysmal Gale. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" />
You know, I'm one of those micro-managey types who usually looks for the details in games. Silent Hunter III was nice with its crew rotation, return to port, slow pace and so forth, but a far cry from what I've been looking for i.e a 3D <i>simulation</i> of being a Post-Captain or equivalent on a long voyage in an age of sail vessel, with perhaps a career mode on offer, amongst other options. Yes, something like a non-arcade Master and Commander licence or whatnot would be fantastic, as long as it managed to convey the era well, complete with micromanagement of crew, re-supply, orders from the Admiralty and so forth.
Back along, I got on well enough with Sea Dogs, and now have rediscovered PotC -and it's a genuine surprise to find a community that not only has improved the game, but rejuvenated it entirely. The work involved is not only welcomed and well-received, but what stands out the most is the professionalism of all who contributed. I'm running build 14.6 right here and I've had not <i>one</i> single CTD or other naughtiness, nor were there any in build 13, apart from a few warnings in runme.bat. Now, statistics notwithstanding, that's pretty damn amazing. Personally, I'm very happy with DirectSail, to choose one instance of outstanding work, even though the worldmap is demonstrably smaller than the 3D worldview, and therefore prone to a certain craziness, but the worldmap is hard-coded, right?
So congrats to all involved -superlative work, everybody.
Now, on to my two questions.
I've been searching around here for a complete list of PotC ships, their merits and de-merits -saw one somewhere and forgot to bookmark. Can anyone point me to any such? My trader character (I like to roleplay) has bought her second vessel -a barque, and would like some stats on this vessel and all the current others featured in-game.
Second up.
Would anyone object if I were to write up a PDF manual for this community effort? Kind of like an addendum to the Akella original, but with full illustrations and HOWTOs for buildsettings.h and internalsettings.h, to name but two examples. I'm rather fond of creating PDFs, and I think a concise manual for new users of these builds would prove very useful.
Any thoughts?
Best regards,
<i>Widow Moira </i>, Captain of the Abysmal Gale. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
