<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="

" border="0" alt="doff.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" /> It was in my mind because I'd noticed that difference in Items.h, then calculated the number of guns needed, and cursed roundly that it was 4 over limit (otherwise we wouldn't need to start new games with the modpack). But it's well worth the trouble, your guns are, and besides there's a number of other things we can do taking advantage of the need to restart.
That said...Actually, I'm not entirely sure that's the _only_ problem you're having, paveyj; there are also the "no memory" errors that I have _no_ idea about. Hmm, actually, they may be due to having quicksaved? IIRC there was a problem with the image for the quicksave, and line 591 is about images I think.
But the other errors may well, in fact, /be/ due to loading an incompatible save; trying to get the index of a character that doesn't exist and then what follows from using said `non-existant` character is what the errors mostly appear to be.
So, paveyj, if you didn't start a new game, try doing that. If it still doesn't work, please post the logs again. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" />