I don't want to doubt your knowledge in 3D programming but I can't doubt my eyes either. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" /> I've done it that way in many games, and as you surely know it's hard to not notice the difference between 6xFAA and no AA. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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(Though admittedly FS2004 for instance crashes if I change AA settings in the driver tab while the game is running in background. Only since I got the Ati though, with the old Geforce it worked as well.)
Anyway, what would it have to do with DirectX calls? As long as the game doesn't handle AA settings on it's own, ain't it just a question of what the driver's settings are set to and therefore all happening on driver level and below?
I'd still be interested to know what drivers you're using, if it's not too much to ask. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />


(Though admittedly FS2004 for instance crashes if I change AA settings in the driver tab while the game is running in background. Only since I got the Ati though, with the old Geforce it worked as well.)
Anyway, what would it have to do with DirectX calls? As long as the game doesn't handle AA settings on it's own, ain't it just a question of what the driver's settings are set to and therefore all happening on driver level and below?
I'd still be interested to know what drivers you're using, if it's not too much to ask. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
