Unlucky Jack
Landlubber
I've been away from POTC far too long to go through all the posts so I'm just going ot come out and ask.
Have you figured out an easy way to turn off and on mods without having to have a programing degree?
If you look at other modded games, like "Freelancer" for example, They usually have some type of mod manager. Freelancer's mod manager can even distinguish if certain mods are compatable together and which ones require others to run. If you want to turn it off, turn it off, then later turn it back on again. Now I'm not suggesting that the Mod community needs to go to that extreme this late in the game, but it would be great if there was some kind of way for the casual user to easily pick and choose which mods run and which ones don't.
For example there is one mod I definantly could live without and thats the one where lootable objects like the weapons lockers can explode or cause you damage. For this mod there is some comments on "tweeking it" but not turning it off completely so I'm stuck making multiple attempts to open a single lootable spot, but at least they don't damage me. Frustrating at best, tedious at its worst, especially early in the game when loot is your finacial life line.
Isn't there some way you could at least have ALL the mods controlled from even a single editable file like Internalsettings is sort of? One stop shopping to regain control of your game?
I realize this is a huge task to go back 14 mod versions but man its like mapping DNA for most of us to try and make our own reversal of changes or tweek out some of the features. Even going back 2 versions to find that tweek to start battle further apart, was impossile to find. If it wasn't for a 4 year old post on a almost dead forum, I never would have found it. it just wasn't obvious or properly documented.
And then theres junk like this thrown in for bad measure:
<a href="http://forum.piratesahoy.net//index.php?s=&showtopic=11799&view=findpost&p=250801" target="_blank">bad modder, bad <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="
" border="0" alt="whippa.gif" /> </a>
This is the hand of god "bug". If you see the comment, you realize it was intentionally designed to sink every released ship. Where is this documented? No where I can see. I and many others though this was a bug!! Not! its just a poorly tweeked, undocumented mod.
Maybe Its just me, but I'm not a modder, just a player. I think. I have been off work sick for a week and have spent twice as many hours staring at game code as I have actually playing, all in an attempt to change just one modded setting. All those files just to find one string identified only by the modders initials, the date, and an incomplete sentence.
Anyway I need to be careful here, I really don't want to rant, just plead my case.
An all-in-one mod is only convienient until one realizes he doesn't like playing the game the same way as someone else might, unless theres a way to change it out. Like Dim Sum but with out the grease. Or Subway V. 7-eleven sandwiches.
Have you figured out an easy way to turn off and on mods without having to have a programing degree?
If you look at other modded games, like "Freelancer" for example, They usually have some type of mod manager. Freelancer's mod manager can even distinguish if certain mods are compatable together and which ones require others to run. If you want to turn it off, turn it off, then later turn it back on again. Now I'm not suggesting that the Mod community needs to go to that extreme this late in the game, but it would be great if there was some kind of way for the casual user to easily pick and choose which mods run and which ones don't.
For example there is one mod I definantly could live without and thats the one where lootable objects like the weapons lockers can explode or cause you damage. For this mod there is some comments on "tweeking it" but not turning it off completely so I'm stuck making multiple attempts to open a single lootable spot, but at least they don't damage me. Frustrating at best, tedious at its worst, especially early in the game when loot is your finacial life line.
Isn't there some way you could at least have ALL the mods controlled from even a single editable file like Internalsettings is sort of? One stop shopping to regain control of your game?
I realize this is a huge task to go back 14 mod versions but man its like mapping DNA for most of us to try and make our own reversal of changes or tweek out some of the features. Even going back 2 versions to find that tweek to start battle further apart, was impossile to find. If it wasn't for a 4 year old post on a almost dead forum, I never would have found it. it just wasn't obvious or properly documented.
And then theres junk like this thrown in for bad measure:
<a href="http://forum.piratesahoy.net//index.php?s=&showtopic=11799&view=findpost&p=250801" target="_blank">bad modder, bad <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

This is the hand of god "bug". If you see the comment, you realize it was intentionally designed to sink every released ship. Where is this documented? No where I can see. I and many others though this was a bug!! Not! its just a poorly tweeked, undocumented mod.
Maybe Its just me, but I'm not a modder, just a player. I think. I have been off work sick for a week and have spent twice as many hours staring at game code as I have actually playing, all in an attempt to change just one modded setting. All those files just to find one string identified only by the modders initials, the date, and an incomplete sentence.
Anyway I need to be careful here, I really don't want to rant, just plead my case.
An all-in-one mod is only convienient until one realizes he doesn't like playing the game the same way as someone else might, unless theres a way to change it out. Like Dim Sum but with out the grease. Or Subway V. 7-eleven sandwiches.