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Fixed Rachel Blacque gets intimate with Orable Caron

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
Orable Caron has allegedly been harassing Rachel Blacque. You tell him what's going to happen to him if he keeps it up, then reassure Rachel that he won't bother her again. That means she can go to the port area to help her dad watch out for Marc. But look what happens when she gets there...
rachel_orable.jpg

:wp

The port area is very crowded. Pretty well all the locators have someone already occupying them, leaving poor Rachel with a bit of a problem when she moves there. But if there's one locator on which she really doesn't want to spawn, it's probably that one!
 
LOL! :rofl

It is probably due to this in PROGRAM\DIALOGS\rachel blacque_dialog.c:
Code:
    case "problems_7":
       AddQuestRecord("Blacques", 8); // NK
       Dialog.snd = "voice\RABL\RABL017";
       Dialog.text = DLG_TEXT[69] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + DLG_TEXT[70];
       //ChangeCharacterAddress(characterFromID("Orable caron"), "none", ""); //NK move Rachel to port, and set so you can't keep saying you've delt with Orable and get more rep.
       NPChar.location   = "Falaise_de_fleur_port_01";
       NPChar.location.group = "goto";
       NPChar.location.locator = "carpenter"; // <------------ THIS LINE ------------
       NPChar.quest.badguy = "really_done";
       Link.l1 = DLG_TEXT[71];
       Link.l1.go = "exit";
       ChangeCharacterReputation(pchar, 1);
       if(AUTO_SKILL_SYSTEM)
       {
         AddPartyExpChar(pchar, "Leadership", 700);
         AddPartyExpChar(pchar, "Sneak", 7);
       }
       else { AddPartyExp(pchar, 700); }
     break;
Not sure if that particular locator even exists.
 
Yup, "carpenter" is indeed exactly Orable Caron's locator so that's no good.
How about changing it to NPChar.location.locator = "goto15"; ?
I don't think that one is in use yet and is a fair distance away from the guy.
 
Sounds good to me
 
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