I love this game, but had a question about the sailing model in Realistic mode. Has anyone found a way to correct the sailing model. In the real world Square Riggers can typically sail no closer than 60 degrees to the wind. Because yards collide with the ratlines before they can braced around very far. Fore and Aft rigs that are used on Schooners, Xebecs and Cutters (called Sloops in this game) can sail as close as 45 degrees. Which means they should easily be able to escape upwind from any square rigger. On the other side of the coin square riggers are downwind rigs. Going downwind there was not much that could out run them.
Also the sail control system leaves a little bit to be desired. Tacking a square rigger is not as simple as just turning the wheel or tiller. You come up wind and just as you begin to pass through the wind you quickly brace all the sails on the Fore mast to the opposite tack. The reason being they will help push you off the wind onto your new course. Once you are falling off the wind then you brace the yards on the Main and Mizzen. You have to be carrying a good bit of speed to be able to tack a square rigger as you loose a lot in the process. Typically you may end up sailing backwards for a short time until you have settled onto your new course. There once was a freeware square rig sailing simulator which the guy did all of the math to calculte the forces exerted by the various sails. After playing with the simulator you found the key principal is balance. If the rig is not balanced you end up feeding in a lot of rudder which causes drag and lowers your speed.
I realize this is probably to much to ask of this game, but if you never ask you never know.
Thanks
Bumpkin.
Also the sail control system leaves a little bit to be desired. Tacking a square rigger is not as simple as just turning the wheel or tiller. You come up wind and just as you begin to pass through the wind you quickly brace all the sails on the Fore mast to the opposite tack. The reason being they will help push you off the wind onto your new course. Once you are falling off the wind then you brace the yards on the Main and Mizzen. You have to be carrying a good bit of speed to be able to tack a square rigger as you loose a lot in the process. Typically you may end up sailing backwards for a short time until you have settled onto your new course. There once was a freeware square rig sailing simulator which the guy did all of the math to calculte the forces exerted by the various sails. After playing with the simulator you found the key principal is balance. If the rig is not balanced you end up feeding in a lot of rudder which causes drag and lowers your speed.
I realize this is probably to much to ask of this game, but if you never ask you never know.
Thanks
Bumpkin.