Hi Pieter,
It works great, no issues for the many hours I've been using it. Basically, the player would have a maximum of +1 in most skills with realistic item bonus sources for most skills, +2 to most with the indian artifacts or gems/minerals if they were using them and able to collect them all (+3 in a few).
It rounds down, so you need 3 for +1, 6 for +2, and you retain an incentive to collect them all.
Attached the modded file, only 1 line difference mod = mod /3 before the clamp:
mod = mod / 3
mod = iclamp(-100, MAX_SKILL_INCREASE, mod); //JRH for cursed coin
character.skill.(skillName).modifier = mod;
return mod;
It works great, no issues for the many hours I've been using it. Basically, the player would have a maximum of +1 in most skills with realistic item bonus sources for most skills, +2 to most with the indian artifacts or gems/minerals if they were using them and able to collect them all (+3 in a few).
It rounds down, so you need 3 for +1, 6 for +2, and you retain an incentive to collect them all.
Attached the modded file, only 1 line difference mod = mod /3 before the clamp:
mod = mod / 3
mod = iclamp(-100, MAX_SKILL_INCREASE, mod); //JRH for cursed coin
character.skill.(skillName).modifier = mod;
return mod;
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