// Soldier.
ch.nation = SPAIN;
ch.old.name = "";
ch.old.lastname = "";
ch.name = "";
ch.lastname = "";
ch.id = "Havana_soldier_05";
ch.model = 1; // PB
ch.sex = "man";
ch.sound_type = "soldier";
LAi_CharacterReincarnation(ch, true, false);
GiveItem2Character(ch, "blade4");
ch.equip.blade = "blade4";
ch.location = "Havana_town_02";
ch.location.group = "goto";
ch.location.locator = "soldier02";
ch.Dialog.Filename = "Isla Muelle soldier_dialog.c";
ch.rank = 1;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "1";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
ch.quest.meeting = "0";
LAi_SetGuardianType(ch);
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS");
ch.greeting = "Gr_isla muelle soldier";
AddGameCharacter(n, ch);
// Soldier.
ch.nation = SPAIN;
ch.old.name = "";
ch.old.lastname = "";
ch.name = "";
ch.lastname = "";
ch.id = "Havana_soldier_06";
ch.model = 6; // PB
ch.sex = "man";
ch.sound_type = "soldier";
LAi_CharacterReincarnation(ch, true, false);
GiveItem2Character(ch, "blade4");
ch.equip.blade = "blade4";
ch.location = "Havana_town_02";
ch.location.group = "goto";
ch.location.locator = "soldier01";
ch.Dialog.Filename = "Isla Muelle soldier_dialog.c";
ch.rank = 1;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "1";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
ch.quest.meeting = "0";
LAi_SetGuardianType(ch);
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
LAi_group_MoveCharacter(ch, "SPAIN_SOLDIERS");
ch.greeting = "Gr_isla muelle soldier";
AddGameCharacter(n, ch);