NathanKell
...
I don't know if this has been posted yet; I see mention of ropes and flags in Inzane's Surprise thread. If not, here it is:
They can be added to (in the former case) or enlarged on (in the latter) any existing ship model via Inez's tool.
Same with new sails.
As Inzane mentions, ropes use a ropebXX and ropeeXX locator, for rope Beginnning and rope End. The game draws the rope between those ropeb/e locators of the same number, even if they are in different GMs (i.e. ship hull and rey_a1). Note that ropes can have two and _only_ two locators; if you want to string a halyard from the bowsprit to the fore, main, mizzen, and then deck, you need _8_ locators.
Flags are via `flag1-4` locators.
Sails are via `sailt1-3`, `saild1-4`. I don't recall lugsails at the moment.
You can see their names and how they are arranged by opening ship mast, rey, and hull GM files in Inez's tool.
They can be added to (in the former case) or enlarged on (in the latter) any existing ship model via Inez's tool.
Same with new sails.
As Inzane mentions, ropes use a ropebXX and ropeeXX locator, for rope Beginnning and rope End. The game draws the rope between those ropeb/e locators of the same number, even if they are in different GMs (i.e. ship hull and rey_a1). Note that ropes can have two and _only_ two locators; if you want to string a halyard from the bowsprit to the fore, main, mizzen, and then deck, you need _8_ locators.
Flags are via `flag1-4` locators.
Sails are via `sailt1-3`, `saild1-4`. I don't recall lugsails at the moment.
You can see their names and how they are arranged by opening ship mast, rey, and hull GM files in Inez's tool.